MusicBeat

This commit is contained in:
SoulliesOfficial
2026-05-26 00:21:27 -04:00
parent 649b7a5ddc
commit b5cb6152ff
663 changed files with 534461 additions and 587 deletions

View File

@@ -113,9 +113,9 @@ namespace Cielonos.MainGame.Inventory.Collections
private void FAPF_GenerateMultipleBolts(RuntimeFuncAnim rtFuncAnim)
{
CustomFunction.PC_StringStringFloat p = rtFuncAnim.GetParams<CustomFunction.PC_StringStringFloat>();
List<CharacterBase> targets = CombatManager.EnemySm.GetEnemiesInRadius(player.transform.position, 25f);
List<Enemy> targets = CombatManager.EnemySm.GetEnemiesInRadius(player.transform.position, 25f);
if (targets.Count > 0) vfxData.SpawnMuzzleVFX(p.str0, player, muzzle);
foreach (CharacterBase target in targets)
foreach (Enemy target in targets)
{
GenerateProjectile(p.str0, attackData[p.str1], target, p.float0, false);
}
@@ -149,7 +149,7 @@ namespace Cielonos.MainGame.Inventory.Collections
.SetAttackSubmodule<Projectile>(attackUnit)
.SetTimeSubmodule<Projectile>(10f)
.SetHitSubmodule<Projectile>()
.SetAdaptiveTraceMoveModule<Projectile>(target, speed, 5f, 20f, 20f, direction, detectRadius: 25f)
.SetAdaptiveTraceMoveModule<Projectile>(target, speed, 5f, 180f, 30f, direction, detectRadius: 25f)
.SetRaycastSubmodule<Projectile>(default, 0.25f, 0.5f);
if (vfxName == "NormalBolt")
@@ -170,6 +170,26 @@ namespace Cielonos.MainGame.Inventory.Collections
{
new Fusion(fusionStack).Apply(enemy);
SubscribeFusionExplode(enemy);
if (!projectile.tags.Contains("Separation") && HasExtender<MissileSeparationMembrane>())
{
List<Enemy> nearbyEnemies = CombatManager.EnemySm.GetEnemiesInRadius(hitPosition, 25f).Exclude(enemy as Enemy);
if (nearbyEnemies.Count > 0)
{
Projectile separation = vfxData.SpawnVFX(vfxName, player, hitPosition, Quaternion.identity).GetComponentInChildren<Projectile>();
nearbyEnemies.TryGetRandom(out Enemy randomTarget);
Vector3 sepDirection = (randomTarget.centerPoint.position - hitPosition).normalized;
separation.Initialize(player, this, false, 1, Fraction.Enemy)
.SetAttackSubmodule<Projectile>(attackUnit)
.SetTimeSubmodule<Projectile>(10f)
.SetHitSubmodule<Projectile>()
.SetLinearDirectionMoveModule<Projectile>(sepDirection, speed, 5f);
separation.tags.Add("Separation");
separation.hitSm.AddCheckedObject(enemy.gameObject);
separation.SetRaycastSubmodule<Projectile>(default, 0.25f, 0.5f);
}
}
});
}
@@ -177,20 +197,26 @@ namespace Cielonos.MainGame.Inventory.Collections
{
vfxData.SpawnMuzzleVFX(vfxName, player, muzzle);
NormalArea area = vfxData.SpawnVFX(vfxName, player).GetComponentInChildren<NormalArea>();
area.Initialize<NormalArea>(player, this, Fraction.Enemy)
.SetAttackSubmodule<NormalArea>(attackUnit)
.SetTimeSubmodule<NormalArea>(3f, 0.2f, 0.8f)
.SetHitSubmodule<NormalArea>(0.1f, 4);
area.SetImpulseSubmodule().WithSuction(4f);
area.hitSm.AddHitSound(AK.EVENTS.FUTUREWAND_WEAKATTACKHIT);
AudioManager.Post(AK.EVENTS.FUTUREWAND_GROUNDAREA, area.gameObject);
if (HasExtender<BlackHoleDisplacer>()) //扩展器测试
if (!HasExtender<BlackHoleDisplacer>())
{
area.SetLinearDirectionMoveModule<NormalArea>(player.transform.forward, 0f, 25f, false, true, false);
area.Initialize<NormalArea>(player, this, Fraction.Enemy)
.SetAttackSubmodule<NormalArea>(attackUnit)
.SetTimeSubmodule<NormalArea>(3f, 0.2f, 0.8f)
.SetHitSubmodule<NormalArea>(0.1f, 4);
}
else
{
area.Initialize<NormalArea>(player, this, Fraction.Enemy)
.SetAttackSubmodule<NormalArea>(attackUnit)
.SetTimeSubmodule<NormalArea>(3f, 0.1f, 0.9f)
.SetHitSubmodule<NormalArea>(0.1f, 8)
.SetLinearDirectionMoveModule<NormalArea>(player.transform.forward, 25f, -50f, false, false, false);
}
area.SetImpulseSubmodule().WithSuction(4f);
area.hitSm.AddHitSound(AK.EVENTS.FUTUREWAND_WEAKATTACKHIT);
int fusionStack = attackUnit.GetSubmodule<AttackUnit.ParameterSubmodule>().GetParameter<int>("Buff_Fusion_Stack");
area.hitSm.AddHitEvent((enemy, hitPosition) =>
{