后处理+FEEL完全改进
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15
Assets/Scripts/MainGame/Managers/TimeManager.cs
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15
Assets/Scripts/MainGame/Managers/TimeManager.cs
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using SLSFramework.General;
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using UniRx;
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using UnityEngine;
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namespace Cielonos.MainGame
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{
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public class TimeManager : Singleton<TimeManager>
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{
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public FloatReactiveProperty globalTimeScale = new FloatReactiveProperty(1f);
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public FloatReactiveProperty playerTimeScale = new FloatReactiveProperty(1f);
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public FloatReactiveProperty alliedMinionTimeScale = new FloatReactiveProperty(1f);
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public FloatReactiveProperty nonPlayerTimeScale = new FloatReactiveProperty(1f);
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public FloatReactiveProperty enemyTimeScale = new FloatReactiveProperty(1f);
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}
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}
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