后处理+FEEL完全改进

This commit is contained in:
SoulliesOfficial
2025-12-22 18:36:29 -05:00
parent c3914da4ac
commit a2052bfe16
1427 changed files with 193092 additions and 374110 deletions

View File

@@ -15,9 +15,7 @@ namespace Cielonos
public RadialBlurSubmodule radialBlurSm;
public SpeedLinesSubmodule speedLinesSm;
public ChromaticAberrationSubmodule chromaticAberrationSm;
public RGBSplitGlitchSubmodule rgbSplitGlitchSm;
public TonemappingSubmodule tonemappingSm;
[Tooltip("主要的后处理 Volume")]
[SerializeField]
@@ -32,9 +30,7 @@ namespace Cielonos
base.Awake();
radialBlurSm = new RadialBlurSubmodule(this);
speedLinesSm = new SpeedLinesSubmodule(this);
chromaticAberrationSm = new ChromaticAberrationSubmodule(this);
rgbSplitGlitchSm = new RGBSplitGlitchSubmodule(this);
tonemappingSm = new TonemappingSubmodule(this);
if (volume != null)
{
profile = volume.profile;
@@ -48,11 +44,11 @@ namespace Cielonos
private void Update()
{
radialBlurSm.Update(MainGameManager.PlayerTimeScale);
speedLinesSm.Update(MainGameManager.PlayerTimeScale);
rgbSplitGlitchSm.Update(MainGameManager.PlayerTimeScale);
chromaticAberrationSm.Update(MainGameManager.PlayerTimeScale);
tonemappingSm.Update(MainGameManager.PlayerTimeScale);
//radialBlurSm.Update(MainGameManager.PlayerTimeScale);
speedLinesSm.Update(MainGameManager.Player.selfTimeSm.TimeScale);
//rgbSplitGlitchSm.Update(MainGameManager.PlayerTimeScale);
//chromaticAberrationSm.Update(MainGameManager.PlayerTimeScale);
//tonemappingSm.Update(MainGameManager.PlayerTimeScale);
}
/// <summary>