后处理+FEEL完全改进
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@@ -15,9 +15,7 @@ namespace Cielonos
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public RadialBlurSubmodule radialBlurSm;
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public SpeedLinesSubmodule speedLinesSm;
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public ChromaticAberrationSubmodule chromaticAberrationSm;
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public RGBSplitGlitchSubmodule rgbSplitGlitchSm;
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public TonemappingSubmodule tonemappingSm;
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[Tooltip("主要的后处理 Volume")]
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[SerializeField]
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@@ -32,9 +30,7 @@ namespace Cielonos
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base.Awake();
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radialBlurSm = new RadialBlurSubmodule(this);
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speedLinesSm = new SpeedLinesSubmodule(this);
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chromaticAberrationSm = new ChromaticAberrationSubmodule(this);
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rgbSplitGlitchSm = new RGBSplitGlitchSubmodule(this);
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tonemappingSm = new TonemappingSubmodule(this);
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if (volume != null)
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{
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profile = volume.profile;
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@@ -48,11 +44,11 @@ namespace Cielonos
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private void Update()
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{
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radialBlurSm.Update(MainGameManager.PlayerTimeScale);
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speedLinesSm.Update(MainGameManager.PlayerTimeScale);
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rgbSplitGlitchSm.Update(MainGameManager.PlayerTimeScale);
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chromaticAberrationSm.Update(MainGameManager.PlayerTimeScale);
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tonemappingSm.Update(MainGameManager.PlayerTimeScale);
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//radialBlurSm.Update(MainGameManager.PlayerTimeScale);
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speedLinesSm.Update(MainGameManager.Player.selfTimeSm.TimeScale);
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//rgbSplitGlitchSm.Update(MainGameManager.PlayerTimeScale);
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//chromaticAberrationSm.Update(MainGameManager.PlayerTimeScale);
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//tonemappingSm.Update(MainGameManager.PlayerTimeScale);
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}
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/// <summary>
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