后处理+FEEL完全改进

This commit is contained in:
SoulliesOfficial
2025-12-22 18:36:29 -05:00
parent c3914da4ac
commit a2052bfe16
1427 changed files with 193092 additions and 374110 deletions

View File

@@ -5,6 +5,7 @@ using Unity.Cinemachine;
using UnityEngine;
using UnityEngine.InputSystem;
using UnityEngine.Serialization;
using Ease = DG.Tweening.Ease;
namespace Cielonos.MainGame.Characters
{
@@ -25,14 +26,11 @@ namespace Cielonos.MainGame.Characters
public CameraRotationSubmodule cameraRotationSm;
public OcclusionFadeSubmodule occlusionFadeSm;
public LerpFloat cameraDistance;
public override void Initialize()
{
base.Initialize();
cameraRotationSm = new CameraRotationSubmodule(this, player.transform.eulerAngles.y);
occlusionFadeSm = new OcclusionFadeSubmodule(this);
cameraDistance = new LerpFloat(10f, 1f);
}
private void Start()
@@ -54,10 +52,6 @@ namespace Cielonos.MainGame.Characters
SwitchToFreeLook();
}
}
cameraDistance.Update(player.selfTimeSm.DeltaTime);
freeLookCamera.GetComponent<CinemachineThirdPersonFollow>().CameraDistance = cameraDistance.currentValue;
lockOnCamera.GetComponent<CinemachinePositionComposer>().CameraDistance = cameraDistance.currentValue;
}
private void LateUpdate()