后处理+FEEL完全改进
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@@ -105,7 +105,7 @@ namespace Cielonos.MainGame.Characters
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private void BoneShakeLateUpdate()
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{
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float dt = Time.deltaTime;
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float dt = owner.selfTimeSm.DeltaTime;
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for (int i = activeShakes.Count - 1; i >= 0; i--)
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{
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@@ -267,7 +267,7 @@ namespace Cielonos.MainGame.Characters
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}
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else
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{
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animator.CrossFade("Empty", 0f, fullBodyActionIndex, 0);
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animator.CrossFade("Empty", 0.1f, fullBodyActionIndex, 0);
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}
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}
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}
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