后处理+FEEL完全改进

This commit is contained in:
SoulliesOfficial
2025-12-22 18:36:29 -05:00
parent c3914da4ac
commit a2052bfe16
1427 changed files with 193092 additions and 374110 deletions

View File

@@ -11,8 +11,8 @@ namespace Cielonos.MainGame
{
public bool isOverridingHitEffect;
public GameObject hitVFXPrefab;
public GameObject damageNumberRegularPrefab;
public GameObject damageNumberCriticalPrefab;
public DamageNumber damageNumberRegularPrefab;
public DamageNumber damageNumberCriticalPrefab;
public AttackValue originalAttackValue;
public AttackValue modifiedAttackValue;
@@ -45,9 +45,9 @@ namespace Cielonos.MainGame
public void SpawnDamageNumber(Vector3 position, bool isCritical, float finalDamage)
{
GameObject damageNumberGameObject = isCritical ? damageNumberCriticalPrefab : damageNumberRegularPrefab;
DamageNumber damageNumber = Object.Instantiate(damageNumberGameObject, position, Quaternion.identity).GetComponent<DamageNumber>();
damageNumber.number = finalDamage;
DamageNumber finalDN = isCritical ? damageNumberCriticalPrefab : damageNumberRegularPrefab;
DamageNumber damageNumber = finalDN.Spawn(position, finalDamage);
damageNumber.spamGroup = attackArea.areaName;
}
}
}