后处理+FEEL完全改进
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@@ -11,8 +11,8 @@ namespace Cielonos.MainGame
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{
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public bool isOverridingHitEffect;
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public GameObject hitVFXPrefab;
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public GameObject damageNumberRegularPrefab;
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public GameObject damageNumberCriticalPrefab;
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public DamageNumber damageNumberRegularPrefab;
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public DamageNumber damageNumberCriticalPrefab;
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public AttackValue originalAttackValue;
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public AttackValue modifiedAttackValue;
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@@ -45,9 +45,9 @@ namespace Cielonos.MainGame
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public void SpawnDamageNumber(Vector3 position, bool isCritical, float finalDamage)
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{
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GameObject damageNumberGameObject = isCritical ? damageNumberCriticalPrefab : damageNumberRegularPrefab;
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DamageNumber damageNumber = Object.Instantiate(damageNumberGameObject, position, Quaternion.identity).GetComponent<DamageNumber>();
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damageNumber.number = finalDamage;
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DamageNumber finalDN = isCritical ? damageNumberCriticalPrefab : damageNumberRegularPrefab;
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DamageNumber damageNumber = finalDN.Spawn(position, finalDamage);
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damageNumber.spamGroup = attackArea.areaName;
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}
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}
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}
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