我说次元斩

This commit is contained in:
SoulliesOfficial
2026-06-13 18:43:40 -04:00
parent 6d7ebc5825
commit a024305799
95 changed files with 138226 additions and 5191 deletions

View File

@@ -5,6 +5,7 @@ using DamageNumbersPro;
using Lean.Pool;
using UnityEngine;
using Object = UnityEngine.Object;
using Random = UnityEngine.Random;
namespace Cielonos.MainGame
{
@@ -34,7 +35,12 @@ namespace Cielonos.MainGame
if (hitVFXPrefab != null)
{
direction = direction != default ? direction : Vector3.up;
GameObject hitEffect = VFXObject.Spawn(hitVFXPrefab, creator, position, Quaternion.LookRotation(direction));
Quaternion rotation = Quaternion.LookRotation(direction);
if (attackUnit.randomizeVfxRotation)
{
rotation *= Quaternion.Euler(Random.Range(0f, 360f), Random.Range(0f, 360f), 0);
}
GameObject hitEffect = VFXObject.Spawn(hitVFXPrefab, creator, position, rotation);
return hitEffect;
}