我说次元斩
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@@ -68,8 +68,15 @@ namespace Cielonos.MainGame
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{
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GameObject hitEffect = base.GenerateHitEffect(target, hitCollider, hitPosition);
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if(hitEffect == null) return null;
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Vector3 hitEffectDirection = GetHitEffectDirection(hitCollider.ClosestPoint(transform.position));
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hitEffect.transform.rotation = Quaternion.LookRotation(hitEffectDirection);
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Quaternion rotation = Quaternion.LookRotation(hitEffectDirection);
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if (attackSm.attackUnit.randomizeVfxRotation)
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{
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rotation *= Quaternion.Euler(Random.Range(0f, 360f), Random.Range(0f, 360f), 0);
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}
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hitEffect.transform.rotation = rotation;
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return hitEffect;
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}
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}
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