整合SLSUtilities
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using System.Collections.Generic;
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using UnityEngine;
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namespace LunaWolfStudios.ScriptableSheets.Samples.Sampler
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{
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[System.Serializable]
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public class SerializedPropertySampler : ScriptableObject
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{
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// Generic
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[SerializeField]
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private int[] m_IntArray = { 1, 2, 3 };
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public int[] IntArray { get => m_IntArray; set => m_IntArray = value; }
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[SerializeField]
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private List<string> m_StringList = new List<string> { "one", "two", "three" };
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public List<string> StringList { get => m_StringList; set => m_StringList = value; }
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[SerializeField]
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private List<Material> m_MaterialList;
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public List<Material> MaterialList { get => m_MaterialList; set => m_MaterialList = value; }
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[SerializeField]
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private SampleStruct m_SampleStruct = new SampleStruct { X = 10, Y = 20 };
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public SampleStruct SampleStruct { get => m_SampleStruct; set => m_SampleStruct = value; }
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[SerializeField]
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private SampleClass m_SampleClass = new SampleClass { Name = "Foo", Id = 1 };
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public SampleClass SampleClass { get => m_SampleClass; set => m_SampleClass = value; }
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// Integer
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[SerializeField]
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private int m_IntValue = int.MaxValue;
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public int IntValue { get => m_IntValue; set => m_IntValue = value; }
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[SerializeField]
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private byte m_ByteValue = byte.MaxValue;
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public byte ByteValue { get => m_ByteValue; set => m_ByteValue = value; }
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[SerializeField]
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private short m_ShortValue = short.MaxValue;
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public short ShortValue { get => m_ShortValue; set => m_ShortValue = value; }
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[SerializeField]
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private long m_LongValue = long.MaxValue;
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public long LongValue { get => m_LongValue; set => m_LongValue = value; }
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[SerializeField]
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private uint m_UIntValue = uint.MaxValue;
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public uint UIntValue { get => m_UIntValue; set => m_UIntValue = value; }
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[SerializeField]
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private ulong m_ULongValue = ulong.MaxValue;
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public ulong ULongValue { get => m_ULongValue; set => m_ULongValue = value; }
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// Boolean
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[SerializeField]
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private bool m_BoolValue = true;
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public bool BoolValue { get => m_BoolValue; set => m_BoolValue = value; }
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// Float
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[SerializeField]
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private float m_FloatValue = 2.71f;
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public float FloatValue { get => m_FloatValue; set => m_FloatValue = value; }
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[SerializeField]
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private double m_DoubleValue = 3.141592653589;
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public double DoubleValue { get => m_DoubleValue; set => m_DoubleValue = value; }
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// String
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[SerializeField]
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private string m_StringValue = "Hello, World!";
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public string StringValue { get => m_StringValue; set => m_StringValue = value; }
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// Color
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[SerializeField]
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private Color m_ColorValue = Color.red;
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public Color ColorValue { get => m_ColorValue; set => m_ColorValue = value; }
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// ObjectReference
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[SerializeField]
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private GameObject m_GameObjectReference;
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public GameObject GameObjectReference { get => m_GameObjectReference; set => m_GameObjectReference = value; }
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// LayerMask
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[SerializeField]
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private LayerMask m_LayerMaskValue;
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public LayerMask LayerMaskValue { get => m_LayerMaskValue; set => m_LayerMaskValue = value; }
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// Enum
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[SerializeField]
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private SampleEnum m_EnumValue = SampleEnum.OptionA;
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public SampleEnum EnumValue { get => m_EnumValue; set => m_EnumValue = value; }
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// Vector2
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[SerializeField]
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private Vector2 m_Vector2Value = new Vector2(1.0f, 2.0f);
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public Vector2 Vector2Value { get => m_Vector2Value; set => m_Vector2Value = value; }
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// Vector3
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[SerializeField]
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private Vector3 m_Vector3Value = new Vector3(1.0f, 2.0f, 3.0f);
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public Vector3 Vector3Value { get => m_Vector3Value; set => m_Vector3Value = value; }
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// Vector4
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[SerializeField]
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private Vector4 m_Vector4Value = new Vector4(1.0f, 2.0f, 3.0f, 4.0f);
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public Vector4 Vector4Value { get => m_Vector4Value; set => m_Vector4Value = value; }
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// Rect
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[SerializeField]
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private Rect m_RectValue = new Rect(0, 0, 100, 100);
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public Rect RectValue { get => m_RectValue; set => m_RectValue = value; }
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// ArraySize
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[SerializeField]
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private int m_ArraySize = 3;
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public int ArraySize { get => m_ArraySize; set => m_ArraySize = value; }
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// Character
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[SerializeField]
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private char m_CharValue = 'A';
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public char CharValue { get => m_CharValue; set => m_CharValue = value; }
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// AnimationCurve
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[SerializeField]
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private AnimationCurve m_AnimationCurveValue = AnimationCurve.Linear(0, 0, 1, 1);
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public AnimationCurve AnimationCurveValue { get => m_AnimationCurveValue; set => m_AnimationCurveValue = value; }
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// Bounds
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[SerializeField]
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private Bounds m_BoundsValue = new Bounds(Vector3.zero, Vector3.one);
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public Bounds BoundsValue { get => m_BoundsValue; set => m_BoundsValue = value; }
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// Gradient
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[SerializeField]
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private Gradient m_GradientValue = new Gradient();
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public Gradient GradientValue { get => m_GradientValue; set => m_GradientValue = value; }
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// Quaternion
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[SerializeField]
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private Quaternion m_QuaternionValue = Quaternion.identity;
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public Quaternion QuaternionValue { get => m_QuaternionValue; set => m_QuaternionValue = value; }
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// ExposedReference
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[SerializeField]
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private ExposedReference<ScriptableObject> m_ExposedReferenceValue;
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public ExposedReference<ScriptableObject> ExposedReferenceValue { get => m_ExposedReferenceValue; set => m_ExposedReferenceValue = value; }
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// FixedBufferSize
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[SerializeField]
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private int m_FixedBufferSize = 10;
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public int FixedBufferSize { get => m_FixedBufferSize; set => m_FixedBufferSize = value; }
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// Vector2Int
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[SerializeField]
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private Vector2Int m_Vector2IntValue = new Vector2Int(1, 2);
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public Vector2Int Vector2IntValue { get => m_Vector2IntValue; set => m_Vector2IntValue = value; }
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// Vector3Int
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[SerializeField]
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private Vector3Int m_Vector3IntValue = new Vector3Int(1, 2, 3);
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public Vector3Int Vector3IntValue { get => m_Vector3IntValue; set => m_Vector3IntValue = value; }
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// RectInt
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[SerializeField]
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private RectInt m_RectIntValue = new RectInt(0, 0, 100, 100);
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public RectInt RectIntValue { get => m_RectIntValue; set => m_RectIntValue = value; }
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// BoundsInt
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[SerializeField]
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private BoundsInt m_BoundsIntValue = new BoundsInt(Vector3Int.zero, Vector3Int.one);
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public BoundsInt BoundsIntValue { get => m_BoundsIntValue; set => m_BoundsIntValue = value; }
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#if UNITY_2022_1_OR_NEWER
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// ManagedReference
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[SerializeReference]
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private SampleClass m_ManagedReferenceValue;
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public SampleClass ManagedReferenceValue { get => m_ManagedReferenceValue; set => m_ManagedReferenceValue = value; }
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#endif
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// Hash128
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[SerializeField]
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private Hash128 m_Hash128Value = new Hash128(1, 2, 3, 4);
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public Hash128 Hash128Value { get => m_Hash128Value; set => m_Hash128Value = value; }
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}
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[System.Serializable]
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public struct SampleStruct
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{
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[SerializeField]
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private int m_X;
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public int X { get => m_X; set => m_X = value; }
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[SerializeField]
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private int m_Y;
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public int Y { get => m_Y; set => m_Y = value; }
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[SerializeField]
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private Sprite m_Icon;
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public Sprite Icon { get => m_Icon; set => m_Icon = value; }
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}
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[System.Serializable]
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public class SampleClass
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{
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[SerializeField]
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private string m_Name;
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public string Name { get => m_Name; set => m_Name = value; }
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[SerializeField]
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private int m_Id;
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public int Id { get => m_Id; set => m_Id = value; }
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[SerializeField]
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private Sprite m_Icon;
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public Sprite Icon { get => m_Icon; set => m_Icon = value; }
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}
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public enum SampleEnum
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{
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OptionA = 0,
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OptionB = 1,
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OptionC = 2,
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}
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}
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