整合SLSUtilities
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using System.Collections.Generic;
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using UnityEngine;
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namespace LunaWolfStudios.ScriptableSheets.Samples.RPG
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{
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[System.Serializable]
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public class Items
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{
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[SerializeField]
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private Weapon[] m_Weapons;
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public Weapon[] WeaponName { get => m_Weapons; set => m_Weapons = value; }
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[SerializeField]
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private List<Consumable> m_Consumables;
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public List<Consumable> Consumables { get => m_Consumables; set => m_Consumables = value; }
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}
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}
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