整合SLSUtilities
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using UnityEngine;
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namespace LunaWolfStudios.ScriptableSheets.Samples.RPG
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{
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[System.Serializable]
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public class Inventory : ScriptableObject
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{
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[SerializeField]
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private int m_MaxCapacity;
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public int MaxCapacity { get => m_MaxCapacity; set => m_MaxCapacity = value; }
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[SerializeField]
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private Color m_BagColor;
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public Color BagColor { get => m_BagColor; set => m_BagColor = value; }
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[SerializeField]
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private Items m_Items;
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public Items m_Item { get => m_Items; set => m_Items = value; }
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}
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}
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