整合SLSUtilities
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using UnityEditor;
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using UnityEngine;
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namespace LunaWolfStudiosEditor.ScriptableSheets
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{
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public interface IScriptableSettings
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{
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bool Foldout { get; set; }
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GUIContent FoldoutContent { get; }
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void DrawGUI(SerializedObject target);
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}
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}
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