整合SLSUtilities
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using LunaWolfStudiosEditor.ScriptableSheets.Layout;
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using UnityEditor;
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using UnityEngine;
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namespace LunaWolfStudiosEditor.ScriptableSheets
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{
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public abstract class AbstractBaseSettings : IScriptableSettings
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{
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[SerializeField]
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private bool m_Foldout;
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public bool Foldout { get => m_Foldout; set => m_Foldout = value; }
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public abstract GUIContent FoldoutContent { get; }
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public void DrawGUI(SerializedObject target)
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{
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SheetLayout.DrawHorizontalLine();
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m_Foldout = EditorGUILayout.Foldout(m_Foldout, FoldoutContent);
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if (m_Foldout)
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{
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SheetLayout.Indent();
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DrawProperties(target);
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SheetLayout.Unindent();
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}
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}
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protected abstract void DrawProperties(SerializedObject target);
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}
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}
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