整合SLSUtilities
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using UnityEngine;
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namespace LunaWolfStudiosEditor.ScriptableSheets.Shared
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{
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[System.Serializable]
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public class SearchSettings
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{
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[SerializeField]
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private bool m_CaseSensitive = false;
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public bool CaseSensitive { get => m_CaseSensitive; set => m_CaseSensitive = value; }
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[SerializeField]
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private bool m_StartsWith = false;
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public bool StartsWith { get => m_StartsWith; set => m_StartsWith = value; }
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}
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}
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