整合SLSUtilities
This commit is contained in:
@@ -0,0 +1,48 @@
|
||||
using System.Collections.Generic;
|
||||
using SoftCircuits.Collections;
|
||||
using UnityEngine;
|
||||
|
||||
namespace SLSFramework.General
|
||||
{
|
||||
public static class OrderedDictionaryExtension
|
||||
{
|
||||
/// <summary>
|
||||
/// 根据优先级将元素插入OrderedDictionary中对应的位置,保持字典按优先级从高到低排序。
|
||||
/// </summary>
|
||||
public static void InsertByPriority<T>(this OrderedDictionary<string, T> dictionary, string key, T value) where T : IPrioritized
|
||||
{
|
||||
if (dictionary.ContainsKey(key))
|
||||
{
|
||||
Debug.LogWarning($"Key '{key}' already exists in the dictionary. Insertion skipped.");
|
||||
return;
|
||||
}
|
||||
|
||||
foreach (KeyValuePair<string, T> pair in dictionary)
|
||||
{
|
||||
if (value.Priority > pair.Value.Priority)
|
||||
{
|
||||
int index = dictionary.IndexOf(pair.Key);
|
||||
dictionary.Insert(index, key, value);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
dictionary.Add(key, value);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 将字典中的元素根据优先级重新排序,保持字典按优先级从高到低排序。
|
||||
/// </summary>
|
||||
public static void Sort<T>(this OrderedDictionary<string, T> dictionary) where T : IPrioritized
|
||||
{
|
||||
List<KeyValuePair<string, T>> sortedItems = new List<KeyValuePair<string, T>>(dictionary);
|
||||
sortedItems.Sort((pairA, pairB) => pairA.Value.CompareTo(pairB.Value));
|
||||
|
||||
dictionary.Clear();
|
||||
foreach (KeyValuePair<string, T> item in sortedItems)
|
||||
{
|
||||
dictionary.Add(item.Key, item.Value);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user