整合SLSUtilities

This commit is contained in:
SoulliesOfficial
2026-01-17 11:35:49 -05:00
parent d94241f36c
commit 7ee2894a63
1338 changed files with 3051541 additions and 507034 deletions

View File

@@ -23,16 +23,16 @@ namespace Cielonos.MainGame.Inventory.Collections
{
if (functionSm["LightAttack"].IsAvailable() && fullBodyFuncAnimSm.CheckPlayability())
{
comboSm.NextCombo("L");
comboSm.main.NextCombo("L");
functionSm["LightAttack"].Execute();
currentTarget = BattleManager.EnemySm.GetNearestEnemy(25f);
if (currentTarget != null)
{
PlayTargetedAnimation("LightAttack" + comboSm.GetCurrentNodeName(), currentTarget, 5f);
PlayTargetedAnimation("LightAttack" + comboSm.main.GetCurrentNodeName(), currentTarget, 5f);
}
else
{
PlayTargetedAnimation("LightAttack" + comboSm.GetCurrentNodeName());
PlayTargetedAnimation("LightAttack" + comboSm.main.GetCurrentNodeName());
}
}
}
@@ -41,7 +41,7 @@ namespace Cielonos.MainGame.Inventory.Collections
{
if (functionSm["HeavyAttack"].IsAvailable() && fullBodyFuncAnimSm.CheckPlayability())
{
comboSm.ResetCombo();
comboSm.main.Reset();
functionSm["HeavyAttack"].Execute();
currentTarget = BattleManager.EnemySm.GetNearestEnemy(10f);
if (currentTarget != null)