整合SLSUtilities
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@@ -39,7 +39,7 @@ namespace Cielonos.MainGame.Characters
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eventSm.onGetHit.InsertByPriority("Feedback_GetHit", new PrioritizedAction<AttackAreaBase>(Feedback_GetHit));
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eventSm.onAfterGetAttacked.InsertByPriority("UI_HealthBarUpdate", new PrioritizedAction<AttackAreaBase, AttackResult>(UI_HealthBarUpdate));
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eventSm.onAfterGetAttacked.InsertByPriority("Feedback_GetAttacked", new PrioritizedAction<AttackAreaBase, AttackResult>(Feedback_GetAttacked));
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eventSm.onUseEnergy.InsertByPriority("UI_EnergyBarUpdate", new PrioritizedAction<CharacterBase, float>(UI_EnergyBarUpdate));
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eventSm.onEnergyChanged.InsertByPriority("UI_EnergyBarUpdate", new PrioritizedAction<CharacterBase, float>(UI_EnergyBarUpdate));
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}
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protected override void InitializeSubcontrollers()
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