整合SLSUtilities

This commit is contained in:
SoulliesOfficial
2026-01-17 11:35:49 -05:00
parent d94241f36c
commit 7ee2894a63
1338 changed files with 3051541 additions and 507034 deletions

View File

@@ -88,7 +88,7 @@ namespace Cielonos.MainGame.Characters
return;
}
gravitationalMovement += (40f * Vector3.down * DeltaTime) * DeltaTime;
gravitationalMovement += (40f * Vector3.down * DeltaTime) * gravityMultiplier * DeltaTime;
}
protected virtual void UpdateFinalMovement()
@@ -96,7 +96,10 @@ namespace Cielonos.MainGame.Characters
horizontalMovement.y = 0;
initiativeMovementVelocity = horizontalMovement + new Vector3(0, verticalMovement, 0);
if (!isApplyingGravity)
{
jumpVelocity = Mathf.Max(jumpVelocity, 0);
}
Vector3 jumpMove = new Vector3(0, jumpVelocity * DeltaTime, 0);
owner.additionalForceSm.Update(owner.attributeSm["ImpactResistance"]);
@@ -104,7 +107,6 @@ namespace Cielonos.MainGame.Characters
finalMovementVelocity = initiativeMovementVelocity + forceMove + jumpMove + gravitationalMovement;
bool isHorizontalMoving = horizontalMovement.magnitude > 0.1f * DeltaTime;
animator.SetBool(Animator.StringToHash("IsHorizontalMoving"), isHorizontalMoving);
}