整合SLSUtilities

This commit is contained in:
SoulliesOfficial
2026-01-17 11:35:49 -05:00
parent d94241f36c
commit 7ee2894a63
1338 changed files with 3051541 additions and 507034 deletions

View File

@@ -10,7 +10,6 @@ namespace Cielonos.MainGame.FunctionalAnimation
public class SetRootAdsorptionAdjustment : FuncAnimPayloadBase<bool>
{
[InfoBox("这个payload只能在运行时由代码调用不能直接放在动画事件里使用")]
private CharacterBase executor => runtimeFuncAnim.executor;
private CharacterBase target;
private float enableMinDistance;
@@ -28,12 +27,12 @@ namespace Cielonos.MainGame.FunctionalAnimation
bool Adsorption()
{
if (target == null || executor == null)
if (target == null || character == null)
{
return false;
}
Vector3 centerPointPosition = executor.flexibleCenterPoint.position;
Vector3 centerPointPosition = character.flexibleCenterPoint.position;
Vector3 adsorptionVector;
/*if (target.collisionController.mainCollider.enabled)
@@ -54,7 +53,7 @@ namespace Cielonos.MainGame.FunctionalAnimation
if (adsorptionVector.magnitude <= enableMinDistance)
{
executor.animationSc.isDisablingMoveXZ = true;
character.animationSc.isDisablingMoveXZ = true;
return true; //已经在攻击范围内
}