迷惑
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@@ -8,7 +8,6 @@ namespace Cielonos.MainGame.Inventory.Collections
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public partial class DualHarmony : MainWeaponBase
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{
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private MusicBeatSystem MusicBeatSystem => CombatManager.GetCombatSystem<MusicBeatSystem>();
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public CharacterBase currentTarget;
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public override void OnEquipped()
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{
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@@ -372,7 +372,8 @@ namespace Cielonos.MainGame.Inventory.Collections
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float magnitude = hitFeedback == "SingleNormalHit" ? 0.12f : 0.06f;
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positionShakeAction.amplitude = vfxData.Get(vfxName).slashScreenPosition.normalized * magnitude;
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feedbackSc.PlayFeedback(hitFeedback);
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new ElectronicParalysis.Progress(100f).Apply(enemy, player, this);
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ModifyTechniqueScore(0.02f);
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if (attackUnit.unitName == "InstantAttack")
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