狗屎Minimax坏我代码
This commit is contained in:
@@ -0,0 +1,34 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace SLSUtilities.Feedback
|
||||
{
|
||||
/// <summary>
|
||||
/// 后处理震动实例的运行时状态。
|
||||
/// 由 Shaker 维护,支持多个实例的叠加混合。
|
||||
/// </summary>
|
||||
public class ShakeInstanceBase
|
||||
{
|
||||
public FeedbackTimeSettings timeSettings;
|
||||
public IFeedbackTimeProvider timeProvider;
|
||||
public float timer;
|
||||
public float duration;
|
||||
|
||||
public ShakeInstanceBase(FeedbackTimeSettings timeSettings, IFeedbackTimeProvider timeProvider, float duration)
|
||||
{
|
||||
this.timeSettings = timeSettings;
|
||||
this.timeProvider = timeProvider;
|
||||
this.duration = duration;
|
||||
timer = 0f;
|
||||
}
|
||||
|
||||
public void Tick()
|
||||
{
|
||||
timer += timeProvider.GetDeltaTime(timeSettings);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 当前震动是否已结束。
|
||||
/// </summary>
|
||||
public bool IsFinished => timer >= duration;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user