狗屎Minimax坏我代码
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using System;
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using Sirenix.OdinInspector;
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using SLSUtilities.Feedback;
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using UnityEngine;
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namespace Cielonos.MainGame.Effects.Feedback
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{
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/// <summary>
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/// 高级暗角反馈动作,通过 VignetteShakeEvent 触发 VignetteShaker。
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/// </summary>
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[Serializable]
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[FeedbackActionColor(0.9f, 0.5f, 0.3f)]
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public class VignetteAction : PostprocessingActionBase
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{
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public override string DisplayName => "Vignette";
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public FloatCurveChannel intensityCurve = FloatCurveChannel.CreateDefault(remapMax: 1f);
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/// <summary>
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/// 是否修改暗角中心点。
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/// </summary>
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[LabelText("修改中心点")]
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public bool modifyCenter;
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/// <summary>
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/// 模糊中心的屏幕坐标 (0-1)。(0.5, 0.5) 为屏幕正中心。
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/// </summary>
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[HideIf("modifyCenter")]
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[LabelText("中心点")]
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public Vector2 center = new Vector2(0.5f, 0.5f);
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[ShowIf("modifyCenter")]
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public Vector2CurveChannel centerCurve = Vector2CurveChannel.CreateDefault();
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/// <summary>
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/// 是否修改颜色。
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/// </summary>
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[LabelText("修改颜色")]
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public bool modifyColors;
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[HideIf("modifyColors")]
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public Color outColor;
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[HideIf("modifyColors")]
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public Color innerColor;
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/// <summary>
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/// 外圈颜色。
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/// </summary>
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[ShowIf("modifyColors")]
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[LabelText("外圈颜色")]
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public ColorCurveChannel outerColorCurve = ColorCurveChannel.CreateDefault();
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/// <summary>
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/// 内圈颜色。
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/// </summary>
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[ShowIf("modifyColors")]
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[LabelText("内圈颜色")]
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public ColorCurveChannel innerColorCurve = ColorCurveChannel.CreateDefault();
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/// <summary>
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/// 是否修改形状。
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/// </summary>
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[LabelText("修改形状")]
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public bool modifyShape;
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[HideIf("modifyShape")]
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public float smoothness;
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[HideIf("modifyShape")]
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public float roundness;
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/// <summary>
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/// 柔和度曲线。
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/// </summary>
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[ShowIf("modifyShape")]
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[LabelText("柔和度曲线")]
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public FloatCurveChannel smoothnessCurve = FloatCurveChannel.CreateDefault(remapMax: 0.5f);
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/// <summary>
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/// 圆度曲线。
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/// </summary>
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[ShowIf("modifyShape")]
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[LabelText("圆度曲线")]
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public FloatCurveChannel roundnessCurve = FloatCurveChannel.CreateDefault(remapMax: 1f);
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protected override void TriggerEvent(FeedbackContext context)
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{
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VignetteShakeEvent.Trigger(
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context,
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intensityCurve,
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modifyCenter,
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center,
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modifyColors,
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outerColorCurve,
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innerColorCurve,
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modifyShape,
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smoothnessCurve,
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roundnessCurve
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);
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}
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protected override void StopEvent(FeedbackContext context)
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{
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VignetteShakeEvent.Trigger(context, intensityCurve, stop: true);
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}
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public override bool Validate(out string error)
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{
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error = null;
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return true;
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}
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}
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}
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