狗屎Minimax坏我代码
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using System;
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using Sirenix.OdinInspector;
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using SLSUtilities.Feedback;
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using UnityEngine;
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namespace Cielonos.MainGame.Effects.Feedback
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{
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/// <summary>
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/// 高级色散反馈动作,通过 ChromaticAberrationShakeEvent 触发 ChromaticAberrationShaker。
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/// </summary>
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[Serializable]
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[FeedbackActionColor(0.8f, 0.4f, 0.8f)]
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public class ChromaticAberrationAction : PostprocessingActionBase
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{
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public override string DisplayName => "Chromatic Aberration";
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public FloatCurveChannel intensityCurve = FloatCurveChannel.CreateDefault(remapMax: 1f);
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/// <summary>
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/// 是否同时修改中心点。
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/// </summary>
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[LabelText("修改中心点")]
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public bool modifyCenter;
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[ShowIf("modifyCenter")]
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[LabelText("中心点曲线")]
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public Vector2CurveChannel centerCurve = Vector2CurveChannel.CreateDefault();
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/// <summary>
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/// 是否同时修改抖动强度。
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/// </summary>
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[LabelText("修改抖动")]
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public bool modifyJitter;
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[ShowIf("modifyJitter")]
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[LabelText("抖动曲线")]
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public FloatCurveChannel jitterCurve = FloatCurveChannel.CreateDefault(remapMax: 0.5f);
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protected override void TriggerEvent(FeedbackContext context)
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{
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ChromaticAberrationShakeEvent.Trigger(
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context,
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intensityCurve,
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modifyCenter,
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centerCurve,
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modifyJitter,
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jitterCurve
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);
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}
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protected override void StopEvent(FeedbackContext context)
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{
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ChromaticAberrationShakeEvent.Trigger(context, intensityCurve, stop: true);
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}
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}
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}
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