狗屎Minimax坏我代码

This commit is contained in:
SoulliesOfficial
2026-04-18 13:57:19 -04:00
parent 41140a2017
commit 7379583165
473 changed files with 34480 additions and 8069 deletions

View File

@@ -6,30 +6,60 @@ namespace Cielonos.MainGame.Characters.Inventory
{
public class AttributeSubmodule : SubmoduleBase<ItemBase>
{
public int level;
public AttributeGroup attributeGroup;
public Dictionary<string, float> numericChange;
public Dictionary<string, float> percentageChangeOfAccumulation;
public Dictionary<string, float> percentageChangeOfMultiplication;
private UpgradeData _upgradeData;
public bool Has(string attributeName) => attributeGroup.current.ContainsKey(attributeName);
public float Get(string attributeName, float defaultValue) => attributeGroup.current.GetValueOrDefault(attributeName, defaultValue);
public AttributeSubmodule(ItemBase owner, AttributeData data) : base(owner)
public float this[string attributeName]
{
get => attributeGroup.current.GetValueOrDefault(attributeName, attributeName.Contains("Multiplier") ? 1 : 0);
set => attributeGroup.current[attributeName] = value;
}
public AttributeSubmodule(ItemBase owner, AttributeData data, UpgradeData upgradeData = null) : base(owner)
{
this.attributeGroup = new AttributeGroup(data.itemAttributes.ToDictionary());
this.numericChange = new Dictionary<string, float>(data.chaAttrNumericChange);
this.percentageChangeOfAccumulation = new Dictionary<string, float>(data.chaAttrPercentageChangeOfAccumulation);
this.percentageChangeOfMultiplication = new Dictionary<string, float>(data.chaAttrPercentageChangeOfMultiplication);
this._upgradeData = upgradeData;
}
public void GetAttributeChanges(string attributeName, out float numeric, out float pAccumulation, out float pMultiplication)
{
numeric = numericChange.GetValueOrDefault(attributeName, 0f);
numeric = numericChange.GetValueOrDefault(attributeName, 0f) + GetUpgradeNumericValue(attributeName);
pAccumulation = percentageChangeOfAccumulation.GetValueOrDefault(attributeName, 0f);
pMultiplication = percentageChangeOfMultiplication.GetValueOrDefault(attributeName, 1f);
}
public void ApplyAttributeChanges(string attributeName, ref float numeric, ref float pAccumulation, ref float pMultiplication)
{
numeric += numericChange.GetValueOrDefault(attributeName, 0f);
numeric += numericChange.GetValueOrDefault(attributeName, 0f) + GetUpgradeNumericValue(attributeName);
pAccumulation += percentageChangeOfAccumulation.GetValueOrDefault(attributeName, 0f);
pMultiplication *= percentageChangeOfMultiplication.GetValueOrDefault(attributeName, 1f);
}
private float GetUpgradeNumericValue(string attributeName)
{
if (_upgradeData == null || level == 0) return 0f;
foreach (var upgradeInfo in _upgradeData.upgrades)
{
if (upgradeInfo.attributeKey == attributeName)
{
return upgradeInfo.GetValue(level);
}
}
return 0f;
}
public List<string> RefreshAllModifiedAttributes()
{
@@ -37,7 +67,13 @@ namespace Cielonos.MainGame.Characters.Inventory
modifiedAttributes.AddRange(numericChange.Select(kvp => kvp.Key));
modifiedAttributes.AddRange(percentageChangeOfAccumulation.Select(kvp => kvp.Key));
modifiedAttributes.AddRange(percentageChangeOfMultiplication.Select(kvp => kvp.Key));
if (_upgradeData != null)
{
modifiedAttributes.AddRange(_upgradeData.upgrades.Select(u => u.attributeKey));
}
modifiedAttributes = modifiedAttributes.Distinct().ToList();
modifiedAttributes.ForEach(attr => owner.player.attributeSm.RefreshAttribute(attr));
return modifiedAttributes;

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@@ -23,10 +23,24 @@ namespace Cielonos.MainGame.Characters.Inventory
public override void Initialize()
{
base.Initialize();
if (owner?.player != null)
_timeProvider = new CharacterFeedbackTimeProvider(owner.player);
}
public FeedbackData GetFeedbackData(string feedbackName)
{
if (feedbackDataCollection == null)
{
_timeProvider = new CharacterFeedbackTimeProvider(owner.player);
Debug.LogWarning($"[Item.FeedbackSubcontroller] feedbackDataCollection is null on {owner?.name}.");
return null;
}
if (!feedbackDataCollection.TryGet(feedbackName, out FeedbackData data))
{
Debug.LogWarning($"[Item.FeedbackSubcontroller] FeedbackData '{feedbackName}' not found on {owner?.name}.");
return null;
}
return data;
}
/// <summary>
@@ -109,7 +123,7 @@ namespace Cielonos.MainGame.Characters.Inventory
}
// 新系统驱动
float dt = Time.unscaledDeltaTime;
float dt = Time.deltaTime;
for (int i = _activePlayers.Count - 1; i >= 0; i--)
{
FeedbackPlayer player = _activePlayers[i];

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@@ -0,0 +1,50 @@
using System;
using Sirenix.OdinInspector;
using UnityEngine;
namespace Cielonos.MainGame.Characters.Inventory
{
public class OverloadSubmodule : SubmoduleBase<ItemBase>
{
public float maximumOverload;
public float currentOverload;
public float minimumCooldown;
public float cooldownTimer;
[ShowInInspector]
public float currentWeight => cooldownTimer > 0f ? 0f : owner.overloadData.overloadWeight;
[HideInInspector]
public Action OnTriggered;
public OverloadSubmodule(ItemBase owner, OverloadData data) : base(owner)
{
this.maximumOverload = data.maxOverload;
this.minimumCooldown = data.triggerCooldown;
}
public void Update(float deltaTime)
{
if (cooldownTimer > 0f)
{
cooldownTimer -= deltaTime;
if (cooldownTimer <= 0f)
{
cooldownTimer = 0f;
}
}
}
public void ReceiveEnergy(float amount)
{
if (cooldownTimer > 0f) return;
currentOverload += amount;
if (currentOverload >= maximumOverload)
{
currentOverload = 0f; // 清空能量
cooldownTimer = minimumCooldown; // 开始冷却
OnTriggered?.Invoke(); // 触发监听件
}
}
}
}

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@@ -0,0 +1,2 @@
fileFormatVersion: 2
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