狗屎Minimax坏我代码
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using Sirenix.OdinInspector;
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using UnityEngine;
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namespace Cielonos.MainGame.Characters.Inventory
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{
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[CreateAssetMenu(fileName = "OverloadData", menuName = "Cielonos/Items/OverloadData")]
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public class OverloadData : SerializedScriptableObject
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{
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[Title("Overload Configuration")]
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[LabelText("Trigger Threshold (Max Overload)")]
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public float maxOverload = 200f;
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[LabelText("Absorption Weight")]
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public float overloadWeight = 1f;
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[LabelText("Cooldown After Trigger (Seconds)")]
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public float triggerCooldown = 8f;
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}
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}
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