狗屎Minimax坏我代码
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@@ -21,6 +21,7 @@ namespace Cielonos.MainGame.Characters
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onDashEnd = new OrderedDictionary<string, PrioritizedAction>();
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onDodgeStart = new OrderedDictionary<string, PrioritizedAction>();
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onDodgeEnd = new OrderedDictionary<string, PrioritizedAction>();
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onGetHit = new OrderedDictionary<string, PrioritizedAction<AttackAreaBase>>();
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onGetBreakthrough = new OrderedDictionary<string, PrioritizedAction<AttackAreaBase>>();
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@@ -31,6 +32,8 @@ namespace Cielonos.MainGame.Characters
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onBlockSuccess = new OrderedDictionary<string, PrioritizedAction<AttackAreaBase, BlockSource>>();
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onNormalBlockSuccess = new OrderedDictionary<string, PrioritizedAction<AttackAreaBase, BlockSource>>();
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onPerfectBlockSuccess = new OrderedDictionary<string, PrioritizedAction<AttackAreaBase, BlockSource>>();
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onNormalDodgeSuccess = new OrderedDictionary<string, PrioritizedAction<AttackAreaBase, DodgeSource>>();
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onPerfectDodgeSuccess = new OrderedDictionary<string, PrioritizedAction<AttackAreaBase, DodgeSource>>();
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}
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}
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@@ -159,6 +162,16 @@ namespace Cielonos.MainGame.Characters
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/// 完美格挡成功时,参数为攻击区域和格挡来源
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/// </summary>
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public OrderedDictionary<string, PrioritizedAction<AttackAreaBase, BlockSource>> onPerfectBlockSuccess;
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/// <summary>
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/// 普通闪避成功时,参数为闪避来源
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/// </summary>
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public OrderedDictionary<string, PrioritizedAction<AttackAreaBase, DodgeSource>> onNormalDodgeSuccess;
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/// <summary>
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/// 完美闪避成功时,参数为闪避来源
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/// </summary>
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public OrderedDictionary<string, PrioritizedAction<AttackAreaBase, DodgeSource>> onPerfectDodgeSuccess;
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}
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#endregion
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