狗屎Minimax坏我代码

This commit is contained in:
SoulliesOfficial
2026-04-18 13:57:19 -04:00
parent 41140a2017
commit 7379583165
473 changed files with 34480 additions and 8069 deletions

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@@ -20,29 +20,39 @@ namespace Cielonos.MainGame
public const string EnergyRegeneration = "EnergyRegeneration";
/// <summary> 移动速度 </summary>
public const string MovementSpeed = "MovementSpeed";
/// <summary> 攻击速度 </summary>
public const string AttackSpeed = "AttackSpeed";
/// <summary> (单次)冲刺距离 </summary>
public const string DashLength = "DashLength";
/// <summary> 后撤闪避距离 </summary>
public const string DodgeLength = "DodgeLength";
/// <summary> 转身速度(角度,-1为瞬间转身 </summary>
public const string RotationSpeed = "RotationSpeed";
/// <summary> 跳跃力 </summary>
public const string JumpForce = "JumpForce";
/// <summary> 最终造成伤害倍率 </summary>
/// <summary> 攻击伤害倍率(税前) </summary>
public const string AttackDamageMultiplier = "AttackDamageMultiplier";
/// <summary> 近战攻击的范围,远程攻击的射程 </summary>
public const string AttackRangeMultiplier = "AttackRangeMultiplier";
/// <summary> 最终造成伤害倍率(税后) </summary>
public const string FinalDamageDealtMultiplier = "FinalDamageDealtMultiplier";
/// <summary> 造成动能伤害倍率 </summary>
/// <summary> 造成动能伤害倍率(税后) </summary>
public const string KineticsDamageDealtMultiplier = "KineticsDamageDealtMultiplier";
/// <summary> 造成能量伤害倍率 </summary>
/// <summary> 造成能量伤害倍率(税后) </summary>
public const string EnergyDamageDealtMultiplier = "EnergyDamageDealtMultiplier";
/// <summary> 造成爆炸伤害倍率 </summary>
/// <summary> 造成爆炸伤害倍率(税后) </summary>
public const string ExplosionDamageDealtMultiplier = "ExplosionDamageDealtMultiplier";
/// <summary> 造成魔法伤害倍率 </summary>
/// <summary> 造成魔法伤害倍率(税后) </summary>
public const string MagicDamageDealtMultiplier = "MagicDamageDealtMultiplier";
/// <summary> 最终受到伤害倍率 </summary>
/// <summary> 最终受到伤害倍率(税后) </summary>
public const string FinalDamageReceivedMultiplier = "FinalDamageReceivedMultiplier";
/// <summary> 受到动能伤害倍率 </summary>
/// <summary> 受到动能伤害倍率(税后) </summary>
public const string KineticsDamageReceivedMultiplier = "KineticsDamageReceivedMultiplier";
/// <summary> 受到能量伤害倍率 </summary>
/// <summary> 受到能量伤害倍率(税后) </summary>
public const string EnergyDamageReceivedMultiplier = "EnergyDamageReceivedMultiplier";
/// <summary> 受到爆炸伤害倍率 </summary>
/// <summary> 受到爆炸伤害倍率(税后) </summary>
public const string ExplosionDamageReceivedMultiplier = "ExplosionDamageReceivedMultiplier";
/// <summary> 受到魔法伤害倍率 </summary>
/// <summary> 受到魔法伤害倍率(税后) </summary>
public const string MagicDamageReceivedMultiplier = "MagicDamageReceivedMultiplier";
/// <summary> 反弹投射物概率(任何时候) </summary>
public const string ProjectileDeflectionProbability = "ProjectileDeflectionProbability";
@@ -54,5 +64,15 @@ namespace Cielonos.MainGame
public const string CriticalAttackProbability = "CriticalAttackProbability";
/// <summary> 暴击伤害加成 </summary>
public const string CriticalAttackDamageAmplifier = "CriticalAttackDamageAmplifier";
/// <summary> 造成负面效果时间倍率 </summary>
public const string NegativeEffectDealtDurationMultiplier = "NegativeEffectDealtDurationMultiplier";
/// <summary> 受到负面效果时间倍率 </summary>
public const string NegativeEffectReceivedDurationMultiplier = "NegativeEffectReceivedDurationMultiplier";
/// <summary> 造成正面效果时间倍率 </summary>
public const string PositiveEffectDealtDurationMultiplier = "PositiveEffectDealtDurationMultiplier";
/// <summary> 受到正面效果时间倍率 </summary>
public const string PositiveEffectReceivedDurationMultiplier = "PositiveEffectReceivedDurationMultiplier";
/// <summary> 过载能量转换率 </summary>
public const string OverloadConversionRate = "OverloadConversionRate";
}
}