狗屎Minimax坏我代码

This commit is contained in:
SoulliesOfficial
2026-04-18 13:57:19 -04:00
parent 41140a2017
commit 7379583165
473 changed files with 34480 additions and 8069 deletions

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@@ -0,0 +1,33 @@
using UnityEngine;
namespace SickscoreGames.ExampleScene
{
public class ExampleBouncePrism : MonoBehaviour
{
#region Variables
[Range(0f, 100f)]
public float bounceSpeed = 3f;
public float bounceHeight = .15f;
private Vector3 _pos;
#endregion
#region Main Methods
void Start ()
{
_pos = transform.position;
}
void Update ()
{
// bounce prism up & down
if (bounceSpeed > 0f)
{
float newY = Mathf.Sin(Time.time * bounceSpeed) * bounceHeight + _pos.y;
transform.position = new Vector3(transform.position.x, newY, transform.position.z);
}
}
#endregion
}
}

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@@ -0,0 +1,18 @@
fileFormatVersion: 2
guid: 72d3ef2e3d3e94bfabf28fa01d281665
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
AssetOrigin:
serializedVersion: 1
productId: 103056
packageName: HUD Navigation System
packageVersion: 3.0.0
assetPath: Assets/OtherPlugins/HUD-Navigation-System/_Examples/ExampleScene/Scripts/ExampleBouncePrism.cs
uploadId: 884440

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@@ -1,6 +1,4 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine;
namespace SickscoreGames.ExampleScene
{
@@ -16,7 +14,7 @@ namespace SickscoreGames.ExampleScene
private Transform _transform;
private Rigidbody _rigidbody;
private bool isGrounded;
private bool _isGrounded;
#endregion
@@ -36,14 +34,18 @@ namespace SickscoreGames.ExampleScene
void FixedUpdate ()
{
// check if grounded
if (isGrounded) {
if (_isGrounded) {
// directional input
Vector3 targetVelocity = new Vector3 (Input.GetAxis ("Horizontal"), 0f, Input.GetAxis ("Vertical"));
float moveSpeed = (Input.GetKey (KeyCode.LeftShift)) ? runSpeed : walkSpeed;
Vector3 targetVelocity = new Vector3 (ExampleUniversalInput.GetAxis("Horizontal"), 0f, ExampleUniversalInput.GetAxis ("Vertical"));
float moveSpeed = (ExampleUniversalInput.GetKey (KeyCode.LeftShift)) ? runSpeed : walkSpeed;
targetVelocity = _transform.TransformDirection (targetVelocity) * moveSpeed;
// calculate velocity and max velocity change
#if UNITY_6000_0_OR_NEWER
Vector3 velocity = _rigidbody.linearVelocity;
#else
Vector3 velocity = _rigidbody.velocity;
#endif
Vector3 velocityChange = (targetVelocity - velocity);
velocityChange.x = Mathf.Clamp (velocityChange.x, -8f, 8f);
velocityChange.z = Mathf.Clamp (velocityChange.z, -8f, 8f);
@@ -51,14 +53,20 @@ namespace SickscoreGames.ExampleScene
_rigidbody.AddForce (velocityChange, ForceMode.VelocityChange);
// jump input
if (Input.GetKeyDown (KeyCode.Space))
if (ExampleUniversalInput.GetKeyDown(KeyCode.Space))
{
#if UNITY_6000_0_OR_NEWER
_rigidbody.linearVelocity = new Vector3 (velocity.x, CalculateJumpVerticalSpeed (), velocity.z);
#else
_rigidbody.velocity = new Vector3 (velocity.x, CalculateJumpVerticalSpeed (), velocity.z);
#endif
}
}
// apply force to rigidbody
_rigidbody.AddForce (new Vector3 (0f, -gravity * _rigidbody.mass, 0f));
isGrounded = false;
_isGrounded = false;
}
#endregion
@@ -66,7 +74,7 @@ namespace SickscoreGames.ExampleScene
#region Utility Methods
void OnCollisionStay ()
{
isGrounded = true;
_isGrounded = true;
}

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@@ -14,6 +14,6 @@ AssetOrigin:
serializedVersion: 1
productId: 103056
packageName: HUD Navigation System
packageVersion: 2.2.0
assetPath: Assets/Sickscore Games/HUD-Navigation-System/_Examples/ExampleScene/Scripts/ExampleController.cs
uploadId: 382610
packageVersion: 3.0.0
assetPath: Assets/OtherPlugins/HUD-Navigation-System/_Examples/ExampleScene/Scripts/ExampleController.cs
uploadId: 884440

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@@ -1,12 +1,7 @@
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
using SickscoreGames.ExampleScene;
using SickscoreGames.HUDNavigationSystem;
using SickscoreGames.ExampleScene;
using UnityEngine;
using UnityEngine.SceneManagement;
public class ExampleInteractions : MonoBehaviour
{
@@ -16,6 +11,7 @@ public class ExampleInteractions : MonoBehaviour
private RaycastHit hit;
private Transform pickupText;
private Transform openDoorText;
private Transform interactionText;
private HUDNavigationSystem _HUDNavigationSystem;
#endregion
@@ -30,9 +26,17 @@ public class ExampleInteractions : MonoBehaviour
void Update ()
{
if (_HUDNavigationSystem == null)
return;
HandleKeyInput ();
HandleItemPickUp ();
HandlePrismColorChange ();
if (_HUDNavigationSystem.isEnabled)
{
HandleItemPickUp ();
HandleDoorOpening();
HandlePrismColorChange ();
}
}
#endregion
@@ -41,78 +45,67 @@ public class ExampleInteractions : MonoBehaviour
void HandleKeyInput ()
{
// update radar zoom / indicator border input
if (Input.GetKey (KeyCode.X) && _HUDNavigationSystem.radarZoom < 5f)
if (ExampleUniversalInput.GetKey (KeyCode.X) && _HUDNavigationSystem.radarZoom < 5f)
_HUDNavigationSystem.radarZoom += .0175f;
else if (Input.GetKey (KeyCode.C) && _HUDNavigationSystem.radarZoom > .25f)
else if (ExampleUniversalInput.GetKey (KeyCode.C) && _HUDNavigationSystem.radarZoom > .25f)
_HUDNavigationSystem.radarZoom -= .0175f;
else if (Input.GetKey (KeyCode.V) && _HUDNavigationSystem.indicatorOffscreenBorder < .7f)
else if (ExampleUniversalInput.GetKey (KeyCode.V) && _HUDNavigationSystem.indicatorOffscreenBorder < .7f)
_HUDNavigationSystem.indicatorOffscreenBorder += .01f;
else if (Input.GetKey (KeyCode.B) && _HUDNavigationSystem.indicatorOffscreenBorder > .07f)
else if (ExampleUniversalInput.GetKey (KeyCode.B) && _HUDNavigationSystem.indicatorOffscreenBorder > .07f)
_HUDNavigationSystem.indicatorOffscreenBorder -= .01f;
else if (Input.GetKey (KeyCode.N) && _HUDNavigationSystem.minimapScale > .06f)
else if (ExampleUniversalInput.GetKey (KeyCode.N) && _HUDNavigationSystem.minimapScale > .06f)
_HUDNavigationSystem.minimapScale -= .0075f;
else if (Input.GetKey (KeyCode.M) && _HUDNavigationSystem.minimapScale < .35f)
else if (ExampleUniversalInput.GetKey (KeyCode.M) && _HUDNavigationSystem.minimapScale < .35f)
_HUDNavigationSystem.minimapScale += .0075f;
// update feature enable / disable input
if (Input.GetKeyDown (KeyCode.H))
if (ExampleUniversalInput.GetKeyDown (KeyCode.H))
_HUDNavigationSystem.EnableSystem (!_HUDNavigationSystem.isEnabled);
if (Input.GetKeyDown (KeyCode.Alpha1))
if (ExampleUniversalInput.GetKeyDown (KeyCode.Alpha1))
_HUDNavigationSystem.EnableRadar (!_HUDNavigationSystem.useRadar);
if (Input.GetKeyDown (KeyCode.Alpha2))
if (ExampleUniversalInput.GetKeyDown (KeyCode.Alpha2))
_HUDNavigationSystem.EnableCompassBar (!_HUDNavigationSystem.useCompassBar);
if (Input.GetKeyDown (KeyCode.Alpha3))
if (ExampleUniversalInput.GetKeyDown (KeyCode.Alpha3))
_HUDNavigationSystem.EnableIndicators (!_HUDNavigationSystem.useIndicators);
if (Input.GetKeyDown (KeyCode.Alpha4))
if (ExampleUniversalInput.GetKeyDown (KeyCode.Alpha4))
_HUDNavigationSystem.EnableMinimap (!_HUDNavigationSystem.useMinimap);
// toggle radar / minimap mode
if (Input.GetKeyDown (KeyCode.Alpha5))
if (ExampleUniversalInput.GetKeyDown (KeyCode.Alpha5))
_HUDNavigationSystem.radarMode = (_HUDNavigationSystem.radarMode == RadarModes.RotateRadar) ? RadarModes.RotatePlayer : RadarModes.RotateRadar;
if (Input.GetKeyDown (KeyCode.Alpha6))
if (ExampleUniversalInput.GetKeyDown (KeyCode.Alpha6))
_HUDNavigationSystem.minimapMode = (_HUDNavigationSystem.minimapMode == MinimapModes.RotateMinimap) ? MinimapModes.RotatePlayer : MinimapModes.RotateMinimap;
// toggle minimap custom layers
if (Input.GetKeyDown (KeyCode.Alpha7) && _HUDNavigationSystem.currentMinimapProfile != null) {
GameObject blackWhiteLayer = _HUDNavigationSystem.currentMinimapProfile.GetCustomLayer ("exampleLayer");
if (blackWhiteLayer != null)
blackWhiteLayer.SetActive (!blackWhiteLayer.activeSelf);
}
// toggle day/night scene
if (Input.GetKeyUp (KeyCode.Return)) {
if (SceneManager.GetActiveScene ().buildIndex == 0)
SceneManager.LoadScene (1);
else
SceneManager.LoadScene (0);
if (ExampleUniversalInput.GetKeyDown (KeyCode.Alpha7) && _HUDNavigationSystem.currentMinimapProfile) {
GameObject customLayer = _HUDNavigationSystem.currentMinimapProfile.GetCustomLayer ("exampleLayer");
if (customLayer)
customLayer.SetActive (!customLayer.activeSelf);
}
}
void HandleItemPickUp ()
{
if (!_HUDNavigationSystem.isEnabled)
return;
// check for pickup items
if (Physics.Raycast (transform.position, transform.TransformDirection (Vector3.forward), out hit, interactionDistance, layerMask) && hit.collider.name.Contains ("PickUp")) {
// get HUD navigation element component
HUDNavigationElement element = hit.collider.gameObject.GetComponent<HUDNavigationElement> ();
if (element != null) {
if (element) {
// show pickup text
if (element.Indicator != null) {
if (element.Indicator) {
pickupText = element.Indicator.GetCustomTransform ("pickupText");
if (pickupText != null)
if (pickupText)
pickupText.gameObject.SetActive (true);
}
// wait for interaction input and destroy gameobject
if (Input.GetKeyDown (KeyCode.E))
if (ExampleUniversalInput.GetKeyDown (KeyCode.E))
Destroy (element.gameObject);
}
} else {
// reset pickup text
if (pickupText != null) {
if (pickupText) {
pickupText.gameObject.SetActive (false);
pickupText = null;
}
@@ -120,25 +113,56 @@ public class ExampleInteractions : MonoBehaviour
}
void HandleDoorOpening ()
{
// check for door
if (Physics.Raycast (transform.position, transform.TransformDirection (Vector3.forward), out hit, interactionDistance, layerMask) && hit.collider.name.Contains ("Door")) {
// get HUD navigation element component
HUDNavigationElement element = hit.collider.gameObject.GetComponent<HUDNavigationElement> ();
if (element) {
// show text
if (element.Indicator) {
openDoorText = element.Indicator.GetCustomTransform ("openDoorText");
if (openDoorText)
openDoorText.gameObject.SetActive (true);
}
// wait for input and change scene
if (ExampleUniversalInput.GetKeyDown (KeyCode.E))
{
// toggle SkyIsland / House scene
if (SceneManager.GetActiveScene().buildIndex == 0)
SceneManager.LoadScene(1);
else
SceneManager.LoadScene(0);
}
}
} else {
// reset text
if (openDoorText) {
openDoorText.gameObject.SetActive (false);
openDoorText = null;
}
}
}
void HandlePrismColorChange ()
{
if (!_HUDNavigationSystem.isEnabled)
return;
// check for colored prisms
if (Physics.Raycast (transform.position, transform.TransformDirection (Vector3.forward), out hit, interactionDistance, layerMask) && hit.collider.name.Contains ("Prism")) {
// get HUD navigation element component
HUDNavigationElement element = hit.collider.gameObject.GetComponentInChildren<HUDNavigationElement> ();
if (element != null) {
if (element) {
// show interaction text
if (element.Indicator != null) {
if (element.Indicator) {
interactionText = element.Indicator.GetCustomTransform ("interactionText");
if (interactionText != null)
if (interactionText)
interactionText.gameObject.SetActive (true);
}
// wait for interaction input and change prism color
if (Input.GetKeyDown (KeyCode.E)) {
if (ExampleUniversalInput.GetKeyDown (KeyCode.E)) {
// generate random color
Color randomColor = Random.ColorHSV (0f, 1f, 1f, 1f, .5f, 1f);
@@ -148,7 +172,7 @@ public class ExampleInteractions : MonoBehaviour
}
} else {
// reset interaction text
if (interactionText != null) {
if (interactionText) {
interactionText.gameObject.SetActive (false);
interactionText = null;
}
@@ -160,7 +184,7 @@ public class ExampleInteractions : MonoBehaviour
{
// get renderer from prism
Renderer prismRenderer = element.transform.parent.GetComponent<Renderer> ();
if (prismRenderer != null)
if (prismRenderer)
ChangePrismColor (element, prismRenderer.material.color);
}
@@ -168,31 +192,31 @@ public class ExampleInteractions : MonoBehaviour
static void ChangePrismColor (HUDNavigationElement element, Color elementColor)
{
// change radar color
if (element.Radar != null)
if (element.Radar)
element.Radar.ChangeIconColor (elementColor);
// change compass bar color
if (element.CompassBar != null)
if (element.CompassBar)
element.CompassBar.ChangeIconColor (elementColor);
// change indicator colors
if (element.Indicator != null) {
if (element.Indicator) {
element.Indicator.ChangeIconColor (elementColor);
element.Indicator.ChangeOffscreenIconColor (elementColor);
}
// change minimap color
if (element.Minimap != null)
if (element.Minimap)
element.Minimap.ChangeIconColor (elementColor);
// change prism material color
Renderer prismRenderer = element.transform.parent.GetComponent<Renderer> ();
if (prismRenderer != null)
if (prismRenderer)
prismRenderer.material.color = new Color (elementColor.r, elementColor.g, elementColor.b, prismRenderer.material.color.a);
// change prism light (Night Scene)
// change prism light (if present)
Light prismLight = element.transform.parent.gameObject.GetComponentInChildren<Light> ();
if (prismLight != null)
if (prismLight)
prismLight.color = new Color (elementColor.r, elementColor.g, elementColor.b);
}
#endregion

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@@ -15,6 +15,6 @@ AssetOrigin:
serializedVersion: 1
productId: 103056
packageName: HUD Navigation System
packageVersion: 2.2.0
assetPath: Assets/Sickscore Games/HUD-Navigation-System/_Examples/ExampleScene/Scripts/ExampleInteractions.cs
uploadId: 382610
packageVersion: 3.0.0
assetPath: Assets/OtherPlugins/HUD-Navigation-System/_Examples/ExampleScene/Scripts/ExampleInteractions.cs
uploadId: 884440

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@@ -1,6 +1,7 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine;
#if ENABLE_INPUT_SYSTEM
using UnityEngine.InputSystem;
#endif
namespace SickscoreGames.ExampleScene
{
@@ -14,37 +15,52 @@ namespace SickscoreGames.ExampleScene
public Vector2 rotationLimitsY = new Vector2 (-60f, 60f);
public float rotationSmooth = 8f;
private Quaternion rotationOrigin;
private float currentRotationX, currentRotationY = 0f;
private Quaternion _rotationOrigin;
private float _currentRotationX, _currentRotationY = 0f;
#endregion
#region Main Methods
void Awake ()
{
rotationOrigin = transform.localRotation;
_rotationOrigin = transform.localRotation;
#if ENABLE_INPUT_SYSTEM
sensitivityX /= 4;
sensitivityY /= 4;
#endif
}
void Update ()
{
// get input
float mouseX = Input.GetAxis ("Mouse X");
float mouseY = Input.GetAxis ("Mouse Y");
float mouseX = 0f;
float mouseY = 0f;
#if ENABLE_INPUT_SYSTEM
if (Mouse.current != null)
{
mouseX = Mouse.current.delta.x.ReadValue();
mouseY = Mouse.current.delta.y.ReadValue();
}
#endif
#if ENABLE_LEGACY_INPUT_MANAGER
mouseX = Input.GetAxis ("Mouse X");
mouseY = Input.GetAxis ("Mouse Y");
#endif
// calculate and apply rotations
if (axes == RotationAxes.MouseX) {
currentRotationX += mouseX * sensitivityX;
currentRotationX = this.ClampAngle (currentRotationX, rotationLimitsX.x, rotationLimitsX.y);
Quaternion rotationX = Quaternion.AngleAxis (currentRotationX, Vector3.up);
transform.localRotation = Quaternion.Lerp (transform.localRotation, rotationOrigin * rotationX, rotationSmooth * Time.deltaTime);
_currentRotationX += mouseX * sensitivityX;
_currentRotationX = this.ClampAngle (_currentRotationX, rotationLimitsX.x, rotationLimitsX.y);
Quaternion rotationX = Quaternion.AngleAxis (_currentRotationX, Vector3.up);
transform.localRotation = Quaternion.Lerp (transform.localRotation, _rotationOrigin * rotationX, rotationSmooth * Time.deltaTime);
} else {
currentRotationY += mouseY * sensitivityY;
currentRotationY = this.ClampAngle (currentRotationY, rotationLimitsY.x, rotationLimitsY.y);
Quaternion rotationY = Quaternion.AngleAxis (-currentRotationY, Vector3.right);
transform.localRotation = Quaternion.Lerp (transform.localRotation, rotationOrigin * rotationY, rotationSmooth * Time.deltaTime);
_currentRotationY += mouseY * sensitivityY;
_currentRotationY = this.ClampAngle (_currentRotationY, rotationLimitsY.x, rotationLimitsY.y);
Quaternion rotationY = Quaternion.AngleAxis (-_currentRotationY, Vector3.right);
transform.localRotation = Quaternion.Lerp (transform.localRotation, _rotationOrigin * rotationY, rotationSmooth * Time.deltaTime);
}
}
#endregion

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@@ -14,6 +14,6 @@ AssetOrigin:
serializedVersion: 1
productId: 103056
packageName: HUD Navigation System
packageVersion: 2.2.0
assetPath: Assets/Sickscore Games/HUD-Navigation-System/_Examples/ExampleScene/Scripts/ExampleMouseLook.cs
uploadId: 382610
packageVersion: 3.0.0
assetPath: Assets/OtherPlugins/HUD-Navigation-System/_Examples/ExampleScene/Scripts/ExampleMouseLook.cs
uploadId: 884440

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@@ -1,6 +1,4 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine;
namespace SickscoreGames.ExampleScene
{
@@ -21,7 +19,13 @@ namespace SickscoreGames.ExampleScene
// reset velocity
Rigidbody rBody = other.gameObject.GetComponent<Rigidbody> ();
if (rBody != null)
rBody.linearVelocity = other.transform.forward * 5f;
{
#if UNITY_6000_0_OR_NEWER
rBody.linearVelocity = other.transform.forward * 5f;;
#else
rBody.velocity = other.transform.forward * 5f;;
#endif
}
}
}
#endregion

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@@ -15,6 +15,6 @@ AssetOrigin:
serializedVersion: 1
productId: 103056
packageName: HUD Navigation System
packageVersion: 2.2.0
assetPath: Assets/Sickscore Games/HUD-Navigation-System/_Examples/ExampleScene/Scripts/ExampleResetPlayer.cs
uploadId: 382610
packageVersion: 3.0.0
assetPath: Assets/OtherPlugins/HUD-Navigation-System/_Examples/ExampleScene/Scripts/ExampleResetPlayer.cs
uploadId: 884440

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@@ -1,5 +1,4 @@
using System.Collections;
using System.Collections.Generic;
using SickscoreGames.HUDNavigationSystem;
using UnityEngine;
namespace SickscoreGames.ExampleScene
@@ -9,6 +8,7 @@ namespace SickscoreGames.ExampleScene
#region Variables
[Range(0f, 100f)]
public float rotationSpeed = 75f;
public Color32 initialColor = new Color(1f, .8f, 0f, .95f);
#endregion
@@ -20,5 +20,34 @@ namespace SickscoreGames.ExampleScene
transform.Rotate (0f, rotationSpeed * Time.deltaTime, 0f);
}
#endregion
#region Helper Methods
public void SetInitialPrismColor (HUDNavigationElement element)
{
// change radar color
if (element.Radar != null)
element.Radar.ChangeIconColor(initialColor);
// change compass bar color
if (element.CompassBar != null)
element.CompassBar.ChangeIconColor(initialColor);
// change indicator colors
if (element.Indicator != null)
{
element.Indicator.ChangeIconColor(initialColor);
element.Indicator.ChangeOffscreenIconColor(initialColor);
}
// change minimap color
if (element.Minimap != null)
element.Minimap.ChangeIconColor(initialColor);
// change prism material color
Renderer prismRenderer = this.GetComponent<Renderer>();
if (prismRenderer != null)
prismRenderer.material.color = initialColor;
}
#endregion
}
}

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@@ -15,6 +15,6 @@ AssetOrigin:
serializedVersion: 1
productId: 103056
packageName: HUD Navigation System
packageVersion: 2.2.0
assetPath: Assets/Sickscore Games/HUD-Navigation-System/_Examples/ExampleScene/Scripts/ExampleRotatePrism.cs
uploadId: 382610
packageVersion: 3.0.0
assetPath: Assets/OtherPlugins/HUD-Navigation-System/_Examples/ExampleScene/Scripts/ExampleRotatePrism.cs
uploadId: 884440

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@@ -0,0 +1,94 @@
using UnityEngine;
using System.Collections.Generic;
#if ENABLE_INPUT_SYSTEM
using UnityEngine.InputSystem;
#endif
namespace SickscoreGames.ExampleScene
{
public static class ExampleUniversalInput
{
static Dictionary<string, float> axisState = new Dictionary<string, float>();
public static float GetAxis(string axis)
{
#if ENABLE_INPUT_SYSTEM
float target = GetAxisRawNew(axis);
#else
float target = Input.GetAxisRaw(axis);
#endif
float current = axisState.TryGetValue(axis, out var v) ? v : 0f;
current = Mathf.MoveTowards(current, target, 3f * Time.deltaTime);
axisState[axis] = current;
return current;
}
public static bool GetKey(KeyCode key)
{
#if ENABLE_INPUT_SYSTEM
return GetKeyNew(key);
#else
return Input.GetKey(key);
#endif
}
public static bool GetKeyDown(KeyCode key)
{
#if ENABLE_INPUT_SYSTEM
return GetKeyNew(key, true);
#else
return Input.GetKeyDown(key);
#endif
}
#if ENABLE_INPUT_SYSTEM
static bool GetKeyNew(KeyCode key, bool downOnly = false)
{
var kb = Keyboard.current;
if (kb == null) return false;
return key switch
{
KeyCode.Space => downOnly ? kb.spaceKey.wasPressedThisFrame : kb.spaceKey.isPressed,
KeyCode.LeftShift => downOnly ? kb.leftShiftKey.wasPressedThisFrame : kb.leftShiftKey.isPressed,
KeyCode.X => downOnly ? kb.xKey.wasPressedThisFrame : kb.xKey.isPressed,
KeyCode.C => downOnly ? kb.cKey.wasPressedThisFrame : kb.cKey.isPressed,
KeyCode.V => downOnly ? kb.vKey.wasPressedThisFrame : kb.vKey.isPressed,
KeyCode.B => downOnly ? kb.bKey.wasPressedThisFrame : kb.bKey.isPressed,
KeyCode.N => downOnly ? kb.nKey.wasPressedThisFrame : kb.nKey.isPressed,
KeyCode.M => downOnly ? kb.mKey.wasPressedThisFrame : kb.mKey.isPressed,
KeyCode.H => downOnly ? kb.hKey.wasPressedThisFrame : kb.hKey.isPressed,
KeyCode.Alpha1 => downOnly ? kb.digit1Key.wasPressedThisFrame : kb.digit1Key.isPressed,
KeyCode.Alpha2 => downOnly ? kb.digit2Key.wasPressedThisFrame : kb.digit2Key.isPressed,
KeyCode.Alpha3 => downOnly ? kb.digit3Key.wasPressedThisFrame : kb.digit3Key.isPressed,
KeyCode.Alpha4 => downOnly ? kb.digit4Key.wasPressedThisFrame : kb.digit4Key.isPressed,
KeyCode.Alpha5 => downOnly ? kb.digit5Key.wasPressedThisFrame : kb.digit5Key.isPressed,
KeyCode.Alpha6 => downOnly ? kb.digit6Key.wasPressedThisFrame : kb.digit6Key.isPressed,
KeyCode.Alpha7 => downOnly ? kb.digit7Key.wasPressedThisFrame : kb.digit7Key.isPressed,
KeyCode.E => downOnly ? kb.eKey.wasPressedThisFrame : kb.eKey.isPressed,
_ => false
};
}
static float GetAxisRawNew(string axis)
{
var k = Keyboard.current;
if (k == null) return 0f;
switch (axis)
{
case "Horizontal":
return (k.dKey.isPressed || k.rightArrowKey.isPressed ? 1 : 0) -
(k.aKey.isPressed || k.leftArrowKey.isPressed ? 1 : 0);
case "Vertical":
return (k.wKey.isPressed || k.upArrowKey.isPressed ? 1 : 0) -
(k.sKey.isPressed || k.downArrowKey.isPressed ? 1 : 0);
}
return 0f;
}
#endif
}
}

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@@ -0,0 +1,10 @@
fileFormatVersion: 2
guid: e4ce55fbbb024284961c3401d8551713
timeCreated: 1773655547
AssetOrigin:
serializedVersion: 1
productId: 103056
packageName: HUD Navigation System
packageVersion: 3.0.0
assetPath: Assets/OtherPlugins/HUD-Navigation-System/_Examples/ExampleScene/Scripts/ExampleUniversalInput.cs
uploadId: 884440