狗屎Minimax坏我代码

This commit is contained in:
SoulliesOfficial
2026-04-18 13:57:19 -04:00
parent 41140a2017
commit 7379583165
473 changed files with 34480 additions and 8069 deletions

View File

@@ -1,8 +1,5 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine;
using UnityEditor;
using SickscoreGames;
namespace SickscoreGames.HUDNavigationSystem
{
@@ -90,14 +87,14 @@ namespace SickscoreGames.HUDNavigationSystem
return;
// add hud navigation system to scene
HUDNavigationSystem hudSystem = GameObject.FindObjectOfType<HUDNavigationSystem> ();
HUDNavigationSystem hudSystem = HUDNavigationExtensions.FindFirst<HUDNavigationSystem> ();
if (hudSystem == null) {
GameObject hnsGO = new GameObject("[HUD Navigation System]");
hudSystem = hnsGO.AddComponent<HUDNavigationSystem> ();
}
// add scene manager to scene
HUDNavigationSceneManager sceneManager = GameObject.FindObjectOfType<HUDNavigationSceneManager> ();
HUDNavigationSceneManager sceneManager = HUDNavigationExtensions.FindFirst<HUDNavigationSceneManager> ();
if (sceneManager == null)
hudSystem.gameObject.AddComponent<HUDNavigationSceneManager> ();
@@ -106,7 +103,7 @@ namespace SickscoreGames.HUDNavigationSystem
hudSystem.PlayerCamera = goCamera;
// add hud navigation canvas to scene
HUDNavigationCanvas hudCanvas = GameObject.FindObjectOfType<HUDNavigationCanvas> ();
HUDNavigationCanvas hudCanvas = HUDNavigationExtensions.FindFirst<HUDNavigationCanvas> ();
if (hudCanvas == null) {
// add canvas prefab from assets to scene
GameObject hudPrefab = Resources.Load ("Prefabs/HUD Navigation Canvas") as GameObject;