狗屎Minimax坏我代码

This commit is contained in:
SoulliesOfficial
2026-04-18 13:57:19 -04:00
parent 41140a2017
commit 7379583165
473 changed files with 34480 additions and 8069 deletions

View File

@@ -1,8 +1,4 @@
using System.Linq;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine;
#if UNITY_EDITOR
using UnityEditor;
#endif
@@ -80,6 +76,7 @@ public class HUDNavigationSystemEditor : HUDNavigationBaseEditor
SerializedProperty _pUseMinimap = serializedObject.FindProperty ("useMinimap");
SerializedProperty _pMinimapProfile = serializedObject.FindProperty ("minimapProfile");
SerializedProperty _pMinimapMode = serializedObject.FindProperty ("minimapMode");
SerializedProperty _pMinimapShape = serializedObject.FindProperty ("minimapShape");
SerializedProperty _pMinimapScale = serializedObject.FindProperty ("minimapScale");
SerializedProperty _pMinimapRadius = serializedObject.FindProperty ("minimapRadius");
SerializedProperty _pUseMinimapScaling = serializedObject.FindProperty("useMinimapScaling");
@@ -298,6 +295,7 @@ public class HUDNavigationSystemEditor : HUDNavigationBaseEditor
EditorGUILayout.PropertyField (_pMinimapProfile, new GUIContent ("Minimap Profile"));
if (hudTarget.minimapProfile != null) {
EditorGUILayout.PropertyField (_pMinimapMode);
EditorGUILayout.PropertyField (_pMinimapShape);
EditorGUILayout.Slider (_pMinimapScale, .01f, 1f, "Minimap Scale");
EditorGUILayout.Slider (_pMinimapRadius, 1f, 500f, "Minimap Radius");
EditorGUILayout.PropertyField (_pShowMinimapBounds, new GUIContent ("Show Minimap Bounds"));