狗屎Minimax坏我代码
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@@ -1,8 +1,4 @@
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using System.Linq;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine;
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#if UNITY_EDITOR
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using UnityEditor;
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#endif
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@@ -80,6 +76,7 @@ public class HUDNavigationSystemEditor : HUDNavigationBaseEditor
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SerializedProperty _pUseMinimap = serializedObject.FindProperty ("useMinimap");
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SerializedProperty _pMinimapProfile = serializedObject.FindProperty ("minimapProfile");
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SerializedProperty _pMinimapMode = serializedObject.FindProperty ("minimapMode");
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SerializedProperty _pMinimapShape = serializedObject.FindProperty ("minimapShape");
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SerializedProperty _pMinimapScale = serializedObject.FindProperty ("minimapScale");
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SerializedProperty _pMinimapRadius = serializedObject.FindProperty ("minimapRadius");
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SerializedProperty _pUseMinimapScaling = serializedObject.FindProperty("useMinimapScaling");
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@@ -298,6 +295,7 @@ public class HUDNavigationSystemEditor : HUDNavigationBaseEditor
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EditorGUILayout.PropertyField (_pMinimapProfile, new GUIContent ("Minimap Profile"));
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if (hudTarget.minimapProfile != null) {
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EditorGUILayout.PropertyField (_pMinimapMode);
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EditorGUILayout.PropertyField (_pMinimapShape);
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EditorGUILayout.Slider (_pMinimapScale, .01f, 1f, "Minimap Scale");
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EditorGUILayout.Slider (_pMinimapRadius, 1f, 500f, "Minimap Radius");
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EditorGUILayout.PropertyField (_pShowMinimapBounds, new GUIContent ("Show Minimap Bounds"));
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