UI调整
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@@ -105,7 +105,7 @@ namespace Cielonos.MainGame
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OnEnemyDefeated?.Invoke(enemy);
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GrantCurrencyDrop(enemy);
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Debug.Log($"[CombatManager] 敌人死亡:{enemy.name},剩余:{owner.enemySm.activeEnemiesList.Count}");
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//Debug.Log($"[CombatManager] 敌人死亡:{enemy.name},剩余:{owner.enemySm.activeEnemiesList.Count}");
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if (owner.enemySm.activeEnemiesList.Count > 0)
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{
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@@ -115,7 +115,7 @@ namespace Cielonos.MainGame
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// 所有敌人已清除
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roomState = CombatRoomState.Cleared;
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owner.enemySm.OnEnemyRemoved -= HandleEnemyRemoved;
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Debug.Log("[CombatManager] 战斗房间已清空,触发 OnRoomCleared。");
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//Debug.Log("[CombatManager] 战斗房间已清空,触发 OnRoomCleared。");
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OnRoomCleared?.Invoke();
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}
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@@ -130,7 +130,7 @@ namespace Cielonos.MainGame
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int amount = MainGameManager.Config.RollCurrency(typedEnemy.enemyRank, rng);
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MainGameManager.Player.inventorySc.backpackSm.ObtainItem<RareMaterial>(amount);
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Debug.Log($"[CombatRoomSubmodule] 击杀 {typedEnemy.enemyRank} 敌人,获得稀有材料 x{amount}。");
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//Debug.Log($"[CombatRoomSubmodule] 击杀 {typedEnemy.enemyRank} 敌人,获得稀有材料 x{amount}。");
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}
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}
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}
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