This commit is contained in:
SoulliesOfficial
2026-05-27 15:15:28 -04:00
parent 76f498ae2b
commit 72756712f7
669 changed files with 5361 additions and 12268 deletions

View File

@@ -105,7 +105,7 @@ namespace Cielonos.MainGame
OnEnemyDefeated?.Invoke(enemy);
GrantCurrencyDrop(enemy);
Debug.Log($"[CombatManager] 敌人死亡:{enemy.name},剩余:{owner.enemySm.activeEnemiesList.Count}");
//Debug.Log($"[CombatManager] 敌人死亡:{enemy.name},剩余:{owner.enemySm.activeEnemiesList.Count}");
if (owner.enemySm.activeEnemiesList.Count > 0)
{
@@ -115,7 +115,7 @@ namespace Cielonos.MainGame
// 所有敌人已清除
roomState = CombatRoomState.Cleared;
owner.enemySm.OnEnemyRemoved -= HandleEnemyRemoved;
Debug.Log("[CombatManager] 战斗房间已清空,触发 OnRoomCleared。");
//Debug.Log("[CombatManager] 战斗房间已清空,触发 OnRoomCleared。");
OnRoomCleared?.Invoke();
}
@@ -130,7 +130,7 @@ namespace Cielonos.MainGame
int amount = MainGameManager.Config.RollCurrency(typedEnemy.enemyRank, rng);
MainGameManager.Player.inventorySc.backpackSm.ObtainItem<RareMaterial>(amount);
Debug.Log($"[CombatRoomSubmodule] 击杀 {typedEnemy.enemyRank} 敌人,获得稀有材料 x{amount}。");
//Debug.Log($"[CombatRoomSubmodule] 击杀 {typedEnemy.enemyRank} 敌人,获得稀有材料 x{amount}。");
}
}
}