UI调整
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@@ -166,6 +166,8 @@ namespace Cielonos.MainGame.Characters
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public void SpawnShatters(Breakthrough.Type type, Vector3 direction)
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{
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if(particleEffects["Shatters"] == null) return;
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Color shatterColor = MainGameManager.BaseCollection.outlineColorCollection[type] * Mathf.Pow(2, 4);
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var main = particleEffects["Shatters"].main;
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main.startColor = shatterColor;
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