UI调整
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@@ -146,7 +146,7 @@ namespace Cielonos.MainGame
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if (hasPerfectDodge && owner.timeSm.enablingTimer <= 0.2f && characterDodgeSm.isPerfectDodging)
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{
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firstDodgeSource = characterDodgeSm.dodgeSources.Find(source => source.isDuringPerfectDodge);
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firstDodgeSource.PerfectDodge();
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firstDodgeSource.PerfectDodge(owner);
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perfectDodgeAction?.Invoke(dodger);
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// 触发完美闪避成功事件
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@@ -155,7 +155,7 @@ namespace Cielonos.MainGame
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else
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{
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firstDodgeSource = characterDodgeSm.dodgeSources[0];
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firstDodgeSource.NormalDodge();
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firstDodgeSource.NormalDodge(owner);
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normalDodgeAction?.Invoke(dodger);
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// 触发普通闪避成功事件
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