UI调整
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@@ -335,7 +335,7 @@ namespace MagicaCloth2
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selectionData.Fill(VertexAttribute.Move);
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// 次にルートのみ固定
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foreach (int id in boneClothSetupData.rootTransformIdList)
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foreach (MagicaObjectId id in boneClothSetupData.rootTransformIdList)
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{
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int rootIndex = boneClothSetupData.GetTransformIndexFromId(id);
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selectionData.attributes[rootIndex] = VertexAttribute.Fixed;
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