Passion & UI
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using UnityEngine;
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namespace Michsky.UI.Shift
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{
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[ExecuteInEditMode]
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public class UIManagerParticle : MonoBehaviour
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{
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[Header("Resources")]
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public UIManager UIManagerAsset;
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public ParticleSystem particleObject;
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bool dynamicUpdateEnabled;
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void OnEnable()
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{
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if (UIManagerAsset == null)
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{
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try { UIManagerAsset = Resources.Load<UIManager>("Shift UI Manager"); }
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catch { Debug.Log("No UI Manager found. Assign it manually, otherwise it won't work properly.", this); }
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}
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}
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void Awake()
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{
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if (dynamicUpdateEnabled == false)
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{
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this.enabled = true;
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UpdateColor();
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}
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if (particleObject == null)
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particleObject = gameObject.GetComponent<ParticleSystem>();
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}
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void LateUpdate()
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{
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if (UIManagerAsset != null)
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{
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if (UIManagerAsset.enableDynamicUpdate == true)
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dynamicUpdateEnabled = true;
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else
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dynamicUpdateEnabled = false;
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if (dynamicUpdateEnabled == true)
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UpdateColor();
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}
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}
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void UpdateColor()
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{
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try
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{
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var main = particleObject.main;
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main.startColor = new Color(UIManagerAsset.particleColor.r, UIManagerAsset.particleColor.g, UIManagerAsset.particleColor.b, main.startColor.color.a);
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}
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catch { }
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}
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}
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}
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