Passion & UI
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using UnityEngine;
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using UnityEngine.UI;
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namespace Michsky.UI.Shift
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{
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[ExecuteInEditMode]
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public class UIManagerImage : MonoBehaviour
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{
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[Header("Resources")]
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public UIManager UIManagerAsset;
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public Image imageObject;
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[Header("Settings")]
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public bool keepAlphaValue = false;
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public bool useCustomColor = false;
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public ColorType colorType;
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bool dynamicUpdateEnabled;
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public enum ColorType
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{
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Primary,
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Secondary,
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PrimaryReversed,
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Negative,
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Background
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}
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void OnEnable()
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{
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if (UIManagerAsset == null)
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{
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try { UIManagerAsset = Resources.Load<UIManager>("Shift UI Manager"); }
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catch { Debug.Log("No UI Manager found. Assign it manually, otherwise it won't work properly.", this); }
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}
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}
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void Awake()
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{
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if (dynamicUpdateEnabled == false)
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{
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this.enabled = true;
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UpdateButton();
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}
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if (imageObject == null)
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imageObject = gameObject.GetComponent<Image>();
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}
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void LateUpdate()
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{
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if (UIManagerAsset != null)
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{
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if (UIManagerAsset.enableDynamicUpdate == true) { dynamicUpdateEnabled = true; }
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else { dynamicUpdateEnabled = false; }
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if (dynamicUpdateEnabled == true)
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UpdateButton();
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}
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}
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void UpdateButton()
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{
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try
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{
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if (useCustomColor == false)
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{
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if (keepAlphaValue == false)
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{
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if (colorType == ColorType.Primary)
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imageObject.color = UIManagerAsset.primaryColor;
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else if (colorType == ColorType.Secondary)
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imageObject.color = UIManagerAsset.secondaryColor;
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else if (colorType == ColorType.PrimaryReversed)
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imageObject.color = UIManagerAsset.primaryReversed;
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else if (colorType == ColorType.Negative)
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imageObject.color = UIManagerAsset.negativeColor;
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else if (colorType == ColorType.Background)
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imageObject.color = UIManagerAsset.backgroundColor;
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}
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else
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{
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if (colorType == ColorType.Primary)
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imageObject.color = new Color(UIManagerAsset.primaryColor.r, UIManagerAsset.primaryColor.g, UIManagerAsset.primaryColor.b, imageObject.color.a);
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else if (colorType == ColorType.Secondary)
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imageObject.color = new Color(UIManagerAsset.secondaryColor.r, UIManagerAsset.secondaryColor.g, UIManagerAsset.secondaryColor.b, imageObject.color.a);
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else if (colorType == ColorType.PrimaryReversed)
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imageObject.color = new Color(UIManagerAsset.primaryReversed.r, UIManagerAsset.primaryReversed.g, UIManagerAsset.primaryReversed.b, imageObject.color.a);
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else if (colorType == ColorType.Negative)
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imageObject.color = new Color(UIManagerAsset.negativeColor.r, UIManagerAsset.negativeColor.g, UIManagerAsset.negativeColor.b, imageObject.color.a);
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else if (colorType == ColorType.Background)
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imageObject.color = new Color(UIManagerAsset.backgroundColor.r, UIManagerAsset.backgroundColor.g, UIManagerAsset.backgroundColor.b, imageObject.color.a);
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}
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}
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}
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catch { }
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}
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}
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}
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