Passion & UI

This commit is contained in:
SoulliesOfficial
2026-06-12 17:11:39 -04:00
parent 7bc1e1722c
commit 6d7ebc5825
3444 changed files with 865284 additions and 463132 deletions

View File

@@ -0,0 +1,21 @@
using System.Collections.Generic;
using UnityEngine;
namespace Michsky.UI.Shift
{
public class MainPanelButtonParent : MonoBehaviour
{
private List<Animator> mainButtons = new List<Animator>();
void Awake()
{
foreach (Transform child in transform) { mainButtons.Add(child.GetComponent<Animator>()); }
for (int i = 0; i < mainButtons.Count; ++i) { mainButtons[i].Play("Normal to Dissolve"); }
Canvas _canvas = gameObject.AddComponent<Canvas>();
_canvas.overrideSorting = true;
_canvas.sortingOrder = 999;
gameObject.AddComponent<UnityEngine.UI.GraphicRaycaster>();
}
}
}