Passion & UI
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using UnityEngine;
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#if ENABLE_INPUT_SYSTEM
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using UnityEngine.InputSystem.UI;
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#else
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using UnityEngine.EventSystems;
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#endif
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namespace Evo.UI.Demo
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{
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public class InputSystemDetector : MonoBehaviour
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{
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void Awake()
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{
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#if ENABLE_INPUT_SYSTEM
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if (!gameObject.TryGetComponent<InputSystemUIInputModule>(out var _))
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{
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gameObject.AddComponent<InputSystemUIInputModule>();
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}
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#else
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if (!gameObject.TryGetComponent<StandaloneInputModule>(out var _))
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{
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gameObject.AddComponent<StandaloneInputModule>();
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}
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#endif
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}
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}
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}
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