Passion & UI

This commit is contained in:
SoulliesOfficial
2026-06-12 17:11:39 -04:00
parent 7bc1e1722c
commit 6d7ebc5825
3444 changed files with 865284 additions and 463132 deletions

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using System;
using System.Globalization;
using UnityEditor;
using UnityEngine;
namespace Michsky.UI.Shift
{
[CustomPropertyDrawer(typeof(Color))]
public class ExtendedColorPicker : PropertyDrawer
{
public static Color colorValue = Color.white;
private const float hexFW = 60f;
private const float alphaFW = 32f;
private const float spacing = 5f;
public static string ColorToString(Color32 color)
{
return color.r.ToString("X2") + color.g.ToString("X2") + color.b.ToString("X2") + color.a.ToString("X2");
}
public static Color32 StringToColor(string colorStringValue)
{
int number = int.Parse(colorStringValue, NumberStyles.HexNumber);
Color32 colorResult;
if (colorStringValue.Length == 8)
colorResult = new Color32((byte)(number >> 24 & 255), (byte)(number >> 16 & 255), (byte)(number >> 8 & 255), (byte)(number & 255));
else
{
if (colorStringValue.Length == 6)
colorResult = new Color32((byte)(number >> 16 & 255), (byte)(number >> 8 & 255), (byte)(number & 255), 255);
else
{
if (colorStringValue.Length == 4)
colorResult = new Color32((byte)((number >> 12 & 15) * 17), (byte)((number >> 8 & 15) * 17), (byte)((number >> 4 & 15) * 17), (byte)((number & 15) * 17));
else
{
if (colorStringValue.Length != 3)
throw new FormatException("Supports only RRGGBBAA, RRGGBB, RGBA, RGB formats");
colorResult = new Color32((byte)((number >> 8 & 15) * 17), (byte)((number >> 4 & 15) * 17), (byte)((number & 15) * 17), 255);
}
}
}
return colorResult;
}
public override void OnGUI(Rect position, SerializedProperty property, GUIContent title)
{
if (EditorPrefs.GetInt("ShiftUIManager.EnableExtendedColorPicker") == 1)
{
title = EditorGUI.BeginProperty(position, title, property);
position = EditorGUI.PrefixLabel(position, GUIUtility.GetControlID(FocusType.Passive), title);
var indent = EditorGUI.indentLevel;
EditorGUI.indentLevel = 0;
float colorWidth = (position.width - hexFW - spacing - alphaFW - spacing);
Color32 color = property.colorValue;
Color32 color2 = EditorGUI.ColorField(new Rect(position.x, position.y, colorWidth, position.height), property.colorValue);
if (!color2.Equals(color))
property.colorValue = color = color2;
string colorStringValue = EditorGUI.TextField(new Rect((position.x + colorWidth + spacing), position.y, hexFW, position.height), ColorToString(color));
try
{
color2 = StringToColor(colorStringValue);
if (!color2.Equals(color))
property.colorValue = color = color2;
}
catch { }
float newAlpha = EditorGUI.Slider(new Rect((position.x + colorWidth + hexFW + (spacing * 2f)), position.y, alphaFW, position.height), property.colorValue.a, 0f, 1f);
if (!newAlpha.Equals(property.colorValue.a))
property.colorValue = new Color(property.colorValue.r, property.colorValue.g, property.colorValue.b, newAlpha);
EditorGUI.indentLevel = indent;
EditorGUI.EndProperty();
}
else
{
title = EditorGUI.BeginProperty(position, title, property);
position = EditorGUI.PrefixLabel(position, GUIUtility.GetControlID(FocusType.Passive), title);
float colorWidth = (position.width);
Color32 color = property.colorValue;
Color32 color2 = EditorGUI.ColorField(new Rect(position.x, position.y, colorWidth, position.height), property.colorValue);
if (!color2.Equals(color))
property.colorValue = color = color2;
}
}
}
}

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using UnityEngine;
using UnityEditor;
namespace Michsky.UI.Shift
{
public class InitShiftUI : MonoBehaviour
{
[InitializeOnLoad]
public class InitOnLoad
{
static InitOnLoad()
{
if (!EditorPrefs.HasKey("ShiftUI.HasCustomEditorData"))
{
EditorPrefs.SetInt("ShiftUI.HasCustomEditorData", 1);
string mainPath = AssetDatabase.GetAssetPath(Resources.Load("Shift UI Manager"));
mainPath = mainPath.Replace("Resources/Shift UI Manager.asset", "").Trim();
string darkPath = mainPath + "Editor/Shift UI Skin Dark.guiskin";
string lightPath = mainPath + "Editor/Shift UI Skin Light.guiskin";
EditorPrefs.SetString("ShiftUI.CustomEditorDark", darkPath);
EditorPrefs.SetString("ShiftUI.CustomEditorLight", lightPath);
}
}
}
}
}

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uploadId: 915518

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using UnityEngine;
using UnityEditor;
using UnityEditor.SceneManagement;
namespace Michsky.UI.Shift
{
public class ToolsMenu : Editor
{
static string objectPath;
static void GetObjectPath()
{
objectPath = AssetDatabase.GetAssetPath(Resources.Load("Shift UI Manager"));
objectPath = objectPath.Replace("Resources/Shift UI Manager.asset", "").Trim();
objectPath = objectPath + "Prefabs/";
}
static void MakeSceneDirty(GameObject source, string sourceName)
{
if (Application.isPlaying == false)
{
Undo.RegisterCreatedObjectUndo(source, sourceName);
EditorSceneManager.MarkSceneDirty(EditorSceneManager.GetActiveScene());
}
}
static void ShowErrorDialog()
{
EditorUtility.DisplayDialog("Shift UI", "Cannot create the object due to missing manager file. " +
"Make sure you have 'Shift UI Manager' file in Shift UI > Resources folder.", "Okay");
}
static void UpdateCustomEditorPath()
{
string mainPath = AssetDatabase.GetAssetPath(Resources.Load("Shift UI Manager"));
mainPath = mainPath.Replace("Resources/Shift UI Manager.asset", "").Trim();
string darkPath = mainPath + "Editor/Shift UI Skin Dark.guiskin";
string lightPath = mainPath + "Editor/Shift UI Skin Light.guiskin";
EditorPrefs.SetString("ShiftUI.CustomEditorDark", darkPath);
EditorPrefs.SetString("ShiftUI.CustomEditorLight", lightPath);
}
static void CreateObject(string resourcePath)
{
try
{
GetObjectPath();
UpdateCustomEditorPath();
GameObject clone = Instantiate(AssetDatabase.LoadAssetAtPath(objectPath + resourcePath + ".prefab", typeof(GameObject)), Vector3.zero, Quaternion.identity) as GameObject;
try
{
if (Selection.activeGameObject == null)
{
#if UNITY_2023_2_OR_NEWER
var canvas = FindObjectsByType<Canvas>(FindObjectsSortMode.None)[0];
#else
var canvas = (Canvas)GameObject.FindObjectsOfType(typeof(Canvas))[0];
#endif
clone.transform.SetParent(canvas.transform, false);
}
else { clone.transform.SetParent(Selection.activeGameObject.transform, false); }
clone.name = clone.name.Replace("(Clone)", "").Trim();
MakeSceneDirty(clone, clone.name);
}
catch
{
CreateCanvas();
#if UNITY_2023_2_OR_NEWER
var canvas = FindObjectsByType<Canvas>(FindObjectsSortMode.None)[0];
#else
var canvas = (Canvas)GameObject.FindObjectsOfType(typeof(Canvas))[0];
#endif
clone.transform.SetParent(canvas.transform, false);
clone.name = clone.name.Replace("(Clone)", "").Trim();
MakeSceneDirty(clone, clone.name);
}
Selection.activeObject = clone;
}
catch { ShowErrorDialog(); }
}
[MenuItem("GameObject/Shift UI/Canvas", false, -1)]
static void CreateCanvas()
{
try
{
GetObjectPath();
UpdateCustomEditorPath();
GameObject clone = Instantiate(AssetDatabase.LoadAssetAtPath(objectPath + "Other/Canvas" + ".prefab", typeof(GameObject)), Vector3.zero, Quaternion.identity) as GameObject;
clone.name = clone.name.Replace("(Clone)", "").Trim();
Selection.activeObject = clone;
MakeSceneDirty(clone, clone.name);
}
catch { ShowErrorDialog(); }
}
[MenuItem("Tools/Shift UI/Show UI Manager")]
static void ShowManager()
{
Selection.activeObject = Resources.Load("Shift UI Manager");
if (Selection.activeObject == null)
Debug.Log("Can't find a file named 'Shift UI Manager'. Make sure you have 'Shift UI Manager' file in Resources folder.");
}
[MenuItem("GameObject/Shift UI/Buttons/Chapter Button", false, 0)]
static void BCB() { CreateObject("Button/Chapter Button"); }
[MenuItem("GameObject/Shift UI/Buttons/Icon Button", false, 0)]
static void BIB() { CreateObject("Button/Icon Button"); }
[MenuItem("GameObject/Shift UI/Buttons/Main Button", false, 0)]
static void BFMB() { CreateObject("Button/Main Button"); }
[MenuItem("GameObject/Shift UI/Buttons/Spotlight Button", false, 0)]
static void BSB() { CreateObject("Button/Spotlight Button"); }
[MenuItem("GameObject/Shift UI/Dropdown/Standard", false, 0)]
static void DST() { CreateObject("Dropdown/Dropdown"); }
[MenuItem("GameObject/Shift UI/Horizontal Selector/Standard", false, 0)]
static void HSHS() { CreateObject("Horizontal Selector/Horizontal Selector"); }
[MenuItem("GameObject/Shift UI/Input Field/Standard (Left Aligned)", false, 0)]
static void IFSLA() { CreateObject("Input Field/Standard (Left Aligned)"); }
[MenuItem("GameObject/Shift UI/Input Field/Standard (Middle Aligned)", false, 0)]
static void IFSMA() { CreateObject("Input Field/Standard (Middle Aligned)"); }
[MenuItem("GameObject/Shift UI/Loaders/Default Loader", false, 0)]
static void SPST() { CreateObject("Loader/Loading"); }
[MenuItem("GameObject/Shift UI/Scrollbar/Standard", false, 0)]
static void SBSB() { CreateObject("Scrollbar/Scrollbar"); }
[MenuItem("GameObject/Shift UI/Slider/Standard", false, 0)]
static void SLSL() { CreateObject("Slider/Slider"); }
[MenuItem("GameObject/Shift UI/Switch/Standard", false, 0)]
static void SWSW() { CreateObject("Switch/Switch"); }
}
}

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uploadId: 915518

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using UnityEngine;
using UnityEditor;
using UnityEditor.Presets;
namespace Michsky.UI.Shift
{
[CustomEditor(typeof(UIManager))]
[System.Serializable]
public class UIManagerEditor : Editor
{
GUISkin customSkin;
protected static string buildID = "B16-20221231";
protected static float foldoutItemSpace = 2;
protected static float foldoutTopSpace = 5;
protected static float foldoutBottomSpace = 2;
protected static bool showBackground = false;
protected static bool showColors = false;
protected static bool showFonts = false;
protected static bool showLogo = false;
protected static bool showParticle = false;
protected static bool showSounds = false;
void OnEnable()
{
if (EditorGUIUtility.isProSkin == true) { customSkin = (GUISkin)Resources.Load("Editor\\Shift UI Skin Dark"); }
else { customSkin = (GUISkin)Resources.Load("Editor\\Shift UI Skin Light"); }
}
public override void OnInspectorGUI()
{
if (customSkin == null)
{
EditorGUILayout.HelpBox("Editor variables are missing. You can manually fix this by deleting " +
"Shift UI > Resources folder and then re-import the package. \n\nIf you're still seeing this " +
"dialog even after the re-import, contact me with this ID: " + buildID, MessageType.Error);
if (GUILayout.Button("Contact")) { Email(); }
return;
}
// Foldout style
GUIStyle foldoutStyle = customSkin.FindStyle("UIM Foldout");
// UIM Header
ShiftUIEditorHandler.DrawHeader(customSkin, "UIM Header", 8);
GUILayout.BeginVertical(EditorStyles.helpBox);
// Background
var backgroundType = serializedObject.FindProperty("backgroundType");
var backgroundImage = serializedObject.FindProperty("backgroundImage");
var backgroundPreserveAspect = serializedObject.FindProperty("backgroundPreserveAspect");
var backgroundVideo = serializedObject.FindProperty("backgroundVideo");
var backgroundSpeed = serializedObject.FindProperty("backgroundSpeed");
var backgroundColorTint = serializedObject.FindProperty("backgroundColorTint");
GUILayout.Space(foldoutTopSpace);
GUILayout.BeginHorizontal();
showBackground = EditorGUILayout.Foldout(showBackground, "Background", true, foldoutStyle);
showBackground = GUILayout.Toggle(showBackground, new GUIContent(""), customSkin.FindStyle("Toggle Helper"));
GUILayout.EndHorizontal();
GUILayout.Space(foldoutBottomSpace);
if (showBackground && backgroundType.enumValueIndex == 0)
{
ShiftUIEditorHandler.DrawProperty(backgroundType, customSkin, "Background Type");
ShiftUIEditorHandler.DrawProperty(backgroundImage, customSkin, "Background Image");
ShiftUIEditorHandler.DrawProperty(backgroundColorTint, customSkin, "Color Tint");
ShiftUIEditorHandler.DrawProperty(backgroundPreserveAspect, customSkin, "Preserve Aspect");
}
if (showBackground && backgroundType.enumValueIndex == 1)
{
ShiftUIEditorHandler.DrawProperty(backgroundType, customSkin, "Background Type");
ShiftUIEditorHandler.DrawProperty(backgroundVideo, customSkin, "Background Video");
ShiftUIEditorHandler.DrawProperty(backgroundColorTint, customSkin, "Color Tint");
ShiftUIEditorHandler.DrawProperty(backgroundSpeed, customSkin, "Animation Speed");
EditorGUILayout.HelpBox("Video Player will be used for background on Advanced mode.", MessageType.Info);
}
GUILayout.EndVertical();
GUILayout.Space(foldoutItemSpace);
GUILayout.BeginVertical(EditorStyles.helpBox);
// Colors
var primaryColor = serializedObject.FindProperty("primaryColor");
var secondaryColor = serializedObject.FindProperty("secondaryColor");
var primaryReversed = serializedObject.FindProperty("primaryReversed");
var negativeColor = serializedObject.FindProperty("negativeColor");
var backgroundColor = serializedObject.FindProperty("backgroundColor");
GUILayout.Space(foldoutTopSpace);
GUILayout.BeginHorizontal();
showColors = EditorGUILayout.Foldout(showColors, "Colors", true, foldoutStyle);
showColors = GUILayout.Toggle(showColors, new GUIContent(""), customSkin.FindStyle("Toggle Helper"));
GUILayout.EndHorizontal();
GUILayout.Space(foldoutBottomSpace);
if (showColors)
{
ShiftUIEditorHandler.DrawProperty(primaryColor, customSkin, "Primary");
ShiftUIEditorHandler.DrawProperty(secondaryColor, customSkin, "Secondary");
ShiftUIEditorHandler.DrawProperty(primaryReversed, customSkin, "Primary Reversed");
ShiftUIEditorHandler.DrawProperty(negativeColor, customSkin, "Negative");
ShiftUIEditorHandler.DrawProperty(backgroundColor, customSkin, "Background");
}
GUILayout.EndVertical();
GUILayout.Space(foldoutItemSpace);
GUILayout.BeginVertical(EditorStyles.helpBox);
// Fonts
var lightFont = serializedObject.FindProperty("lightFont");
var regularFont = serializedObject.FindProperty("regularFont");
var mediumFont = serializedObject.FindProperty("mediumFont");
var semiBoldFont = serializedObject.FindProperty("semiBoldFont");
var boldFont = serializedObject.FindProperty("boldFont");
GUILayout.Space(foldoutTopSpace);
GUILayout.BeginHorizontal();
showFonts = EditorGUILayout.Foldout(showFonts, "Fonts", true, foldoutStyle);
showFonts = GUILayout.Toggle(showFonts, new GUIContent(""), customSkin.FindStyle("Toggle Helper"));
GUILayout.EndHorizontal();
GUILayout.Space(foldoutBottomSpace);
if (showFonts)
{
ShiftUIEditorHandler.DrawProperty(lightFont, customSkin, "Light");
ShiftUIEditorHandler.DrawProperty(regularFont, customSkin, "Regular");
ShiftUIEditorHandler.DrawProperty(mediumFont, customSkin, "Medium");
ShiftUIEditorHandler.DrawProperty(semiBoldFont, customSkin, "Semibold");
ShiftUIEditorHandler.DrawProperty(boldFont, customSkin, "Bold");
}
GUILayout.EndVertical();
GUILayout.Space(foldoutItemSpace);
GUILayout.BeginVertical(EditorStyles.helpBox);
// Logo
var gameLogo = serializedObject.FindProperty("gameLogo");
var logoColor = serializedObject.FindProperty("logoColor");
GUILayout.Space(foldoutTopSpace);
GUILayout.BeginHorizontal();
showLogo = EditorGUILayout.Foldout(showLogo, "Logo", true, foldoutStyle);
showLogo = GUILayout.Toggle(showLogo, new GUIContent(""), customSkin.FindStyle("Toggle Helper"));
GUILayout.EndHorizontal();
GUILayout.Space(foldoutBottomSpace);
if (showLogo)
{
ShiftUIEditorHandler.DrawProperty(gameLogo, customSkin, "Game Logo");
ShiftUIEditorHandler.DrawProperty(logoColor, customSkin, "Logo Color");
}
GUILayout.EndVertical();
GUILayout.Space(foldoutItemSpace);
GUILayout.BeginVertical(EditorStyles.helpBox);
// Particles
var particleColor = serializedObject.FindProperty("particleColor");
GUILayout.Space(foldoutTopSpace);
GUILayout.BeginHorizontal();
showParticle = EditorGUILayout.Foldout(showParticle, "UI Particles", true, foldoutStyle);
showParticle = GUILayout.Toggle(showParticle, new GUIContent(""), customSkin.FindStyle("Toggle Helper"));
GUILayout.EndHorizontal();
GUILayout.Space(foldoutBottomSpace);
if (showParticle)
{
ShiftUIEditorHandler.DrawProperty(particleColor, customSkin, "Color");
}
GUILayout.EndVertical();
GUILayout.Space(foldoutItemSpace);
GUILayout.BeginVertical(EditorStyles.helpBox);
// Sounds
var backgroundMusic = serializedObject.FindProperty("backgroundMusic");
var hoverSound = serializedObject.FindProperty("hoverSound");
var clickSound = serializedObject.FindProperty("clickSound");
GUILayout.Space(foldoutTopSpace);
GUILayout.BeginHorizontal();
showSounds = EditorGUILayout.Foldout(showSounds, "Sounds", true, foldoutStyle);
showSounds = GUILayout.Toggle(showSounds, new GUIContent(""), customSkin.FindStyle("Toggle Helper"));
GUILayout.EndHorizontal();
GUILayout.Space(foldoutBottomSpace);
if (showSounds)
{
ShiftUIEditorHandler.DrawProperty(backgroundMusic, customSkin, "Background Music");
ShiftUIEditorHandler.DrawProperty(hoverSound, customSkin, "Hover SFX");
ShiftUIEditorHandler.DrawProperty(clickSound, customSkin, "Click SFX");
}
// Settings
GUILayout.EndVertical();
ShiftUIEditorHandler.DrawHeader(customSkin, "Options Header", 14);
var enableDynamicUpdate = serializedObject.FindProperty("enableDynamicUpdate");
enableDynamicUpdate.boolValue = ShiftUIEditorHandler.DrawToggle(enableDynamicUpdate.boolValue, customSkin, "Update Values");
var enableExtendedColorPicker = serializedObject.FindProperty("enableExtendedColorPicker");
enableExtendedColorPicker.boolValue = ShiftUIEditorHandler.DrawToggle(enableExtendedColorPicker.boolValue, customSkin, "Extended Color Picker");
if (enableExtendedColorPicker.boolValue == true) { EditorPrefs.SetInt("ShiftUIManager.EnableExtendedColorPicker", 1); }
else { EditorPrefs.SetInt("ShiftUIManager.EnableExtendedColorPicker", 0); }
var editorHints = serializedObject.FindProperty("editorHints");
GUILayout.BeginVertical(EditorStyles.helpBox);
GUILayout.Space(-3);
editorHints.boolValue = ShiftUIEditorHandler.DrawTogglePlain(editorHints.boolValue, customSkin, "UI Manager Hints");
GUILayout.Space(3);
if (editorHints.boolValue == true)
{
EditorGUILayout.HelpBox("These values are universal and affect all objects containing 'UI Manager' component.", MessageType.Info);
EditorGUILayout.HelpBox("If want to assign unique values, remove 'UI Manager' component from the object ", MessageType.Info);
EditorGUILayout.HelpBox("Navigate to 'Tools > Shift UI > Show UI Manager' to open this window quickly.", MessageType.Info);
}
GUILayout.EndVertical();
serializedObject.ApplyModifiedProperties();
Repaint();
GUILayout.Space(12);
GUILayout.BeginHorizontal();
if (GUILayout.Button(new GUIContent("Reset to defaults")))
ResetToDefaults();
GUILayout.EndHorizontal();
// Support
ShiftUIEditorHandler.DrawHeader(customSkin, "Support Header", 14);
GUILayout.BeginVertical();
GUILayout.BeginHorizontal();
GUILayout.Label("Need help? Contact me via:", customSkin.FindStyle("Text"));
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal();
if (GUILayout.Button("E-mail", customSkin.button)) { Email(); }
GUILayout.EndHorizontal();
GUILayout.EndVertical();
GUILayout.Space(6);
GUILayout.BeginHorizontal();
GUILayout.FlexibleSpace();
GUILayout.Label("ID: " + buildID);
GUILayout.FlexibleSpace();
GUILayout.EndHorizontal();
GUILayout.Space(6);
}
void Email() { Application.OpenURL("https://www.michsky.com/contact/"); }
void ResetToDefaults()
{
if (EditorUtility.DisplayDialog("Reset to defaults", "Are you sure you want to reset UI Manager values to default?", "Yes", "Cancel"))
{
try
{
Preset defaultPreset = Resources.Load<Preset>("Shift UI Presets/Default");
defaultPreset.ApplyTo(Resources.Load("Shift UI Manager"));
Selection.activeObject = null;
Debug.Log("<b>[Shift UI Manager]</b> Resetting is successful.");
}
catch { Debug.LogWarning("<b>[UI Manager]</b> Resetting failed. Default preset seems to be missing"); }
}
}
}
}

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