Passion & UI
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using Cielonos.MainGame.Characters;
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namespace Cielonos.MainGame.Inventory.Collections
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{
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/// <summary>
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/// 知觉金属装甲 / Perceptive Metal Plating
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/// 具有感知能力的金属装甲,有概率对敌人的攻击自动进行格挡。
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/// </summary>
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public class PerceptiveMetalPlating : SupportEquipmentBase
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{
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public override void OnEquipped()
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{
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base.OnEquipped();
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BlockSource blockSource = blockData.CreateBlockSource(player, this);
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player.reactionSc.blockSm.ApplyBlock(blockSource);
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}
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public override void OnUnequipped()
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{
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base.OnUnequipped();
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player.reactionSc.blockSm.RemoveBlock(blockData.blockName);
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}
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}
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}
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