Passion & UI
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using System;
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using System.Collections.Generic;
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using ChocDino.UIFX;
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using Cielonos.MainGame.Buffs.Character;
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using Cielonos.MainGame.Characters;
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using Cielonos.MainGame.Effects.Feedback;
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using Cielonos.MainGame.UI;
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using SLSUtilities.Feedback;
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using SLSUtilities.General;
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using SLSUtilities.FunctionalAnimation;
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using SLSUtilities.WwiseAssistance;
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using UnityEngine;
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namespace Cielonos.MainGame.Inventory.Collections
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{
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public partial class Polychrome
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{
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private void FAPF_GenerateNormalSlash(RuntimeFuncAnim rtFuncAnim)
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{
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CustomFunction.PC_StringString p = rtFuncAnim.GetParams<CustomFunction.PC_StringString>();
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string hitFeedback = p.str1 switch
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{
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"ProbingAttack" => "SingleNormalHit",
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_ => "MultiNormalHit"
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};
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GenerateNormalSlash(p.str0, attackData[p.str1], hitFeedback);
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}
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private void FAPF_GenerateAirNormalSlash(RuntimeFuncAnim rtFuncAnim)
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{
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CustomFunction.PC_StringString p = rtFuncAnim.GetParams<CustomFunction.PC_StringString>();
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GenerateNormalSlash(p.str0, attackData[p.str1], "SingleNormalHit");
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}
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private void FAPF_GenerateHeavySlash(RuntimeFuncAnim rtFuncAnim)
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{
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CustomFunction.PC_StringString p = rtFuncAnim.GetParams<CustomFunction.PC_StringString>();
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GenerateHeavySlash(p.str0, attackData[p.str1]);
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}
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private void FAPF_GenerateUltimateSlash(RuntimeFuncAnim rtFuncAnim)
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{
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CustomFunction.PC_StringString p = rtFuncAnim.GetParams<CustomFunction.PC_StringString>();
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GenerateUltimateSlash(p.str0, attackData[p.str1]);
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}
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private void FAPF_GenerateDisruptionSlash(RuntimeFuncAnim rtFuncAnim)
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{
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CustomFunction.PC_StringString p = rtFuncAnim.GetParams<CustomFunction.PC_StringString>();
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GenerateDisruptionSlash(p.str0, attackData[p.str1]);
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}
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private void FAPF_GenerateMovingSlash(RuntimeFuncAnim rtFuncAnim)
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{
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CustomFunction.PC_StringString p = rtFuncAnim.GetParams<CustomFunction.PC_StringString>();
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GenerateDisruptionSlash(p.str0, attackData[p.str1]);
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}
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}
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}
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