Passion & UI
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@@ -27,11 +27,17 @@ namespace Cielonos.MainGame.Characters
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RegisterOperations();
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backpackSm ??= new BackpackSubmodule(this);
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equipmentSm ??= new EquipmentSubmodule(this);
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//backpackSm.ObtainItem<DualHarmony>();
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/*backpackSm.ObtainItem<Polychrome>();
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backpackSm.ObtainItem<Polychrome>();
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backpackSm.ObtainItem<FutureWand>();
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backpackSm.ObtainItem<Ascension>();
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backpackSm.ObtainItem<Passion>();
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backpackSm.ObtainItem<ThermalDetonator>();
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//backpackSm.ObtainItem<PerceptiveMetalPlating>();
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//backpackSm.ObtainItem<DualHarmony>();
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/*backpackSm.ObtainItem<Polychrome>();
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backpackSm.ObtainItem<BlackHoleDisplacer>();
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backpackSm.ObtainItem<DecayPropagator>();
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backpackSm.ObtainItem<DecayAccelerationCoil>();
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@@ -40,10 +46,10 @@ namespace Cielonos.MainGame.Characters
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backpackSm.ObtainItem<PhotonPolarizer>();
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backpackSm.ObtainItem<PhotonDissociator>();*/
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/*foreach (MainWeaponBase mainWeapon in backpackSm.mainWeapons)
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foreach (MainWeaponBase mainWeapon in backpackSm.mainWeapons)
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{
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equipmentSm.PrepareMainWeapon(mainWeapon);
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}*/
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}
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//backpackSm.ObtainItem<BlackHoleDisplacer>();
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}
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@@ -177,10 +183,13 @@ namespace Cielonos.MainGame.Characters
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private void SwitchMainWeapon(int direction)
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{
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int currentIndex = equipmentSm.preparedMainWeapons.IndexOf(currentMainWeapon);
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currentMainWeapon?.OnSwitchOut();
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equipmentSm.RemoveMainWeapon();
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int newIndex = (currentIndex + direction + equipmentSm.preparedMainWeapons.Count) % equipmentSm.preparedMainWeapons.Count;
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Debug.Log($"Switching main weapon from index {currentIndex} to {newIndex}");
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equipmentSm.EquipMainWeapon(equipmentSm.preparedMainWeapons[newIndex]);
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MainWeaponBase newWeapon = equipmentSm.preparedMainWeapons[newIndex];
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equipmentSm.EquipMainWeapon(newWeapon);
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newWeapon.OnSwitchIn();
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}
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private void MainWeaponPrimaryPress()
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