Passion & UI
This commit is contained in:
@@ -122,7 +122,7 @@ namespace Cielonos.MainGame
|
||||
/// 覆写播放核心:融入战斗专属的可播放性检测、前置打断清理及事件控制。
|
||||
/// </summary>
|
||||
public override bool Play(FuncAnimData funcAnimData, float animationSpeedMultiplier = 1f, float transitionDuration = 0.1f,
|
||||
bool isNormalizedTransition = false, List<FuncAnimPayloadBase> runtimeStartEvents = null)
|
||||
bool isNormalizedTransition = false, float normalizedStartTime = -1f, List<FuncAnimPayloadBase> runtimeStartEvents = null)
|
||||
{
|
||||
var newRtFuncAnim = new RuntimeFuncAnim(funcAnimData, Executor);
|
||||
|
||||
@@ -145,7 +145,7 @@ namespace Cielonos.MainGame
|
||||
float finalSpeedMultiplier = funcAnimData.animInfo.isAffectedBySpeedMultiplier ? animationSpeedMultiplier : 1f;
|
||||
|
||||
// 4. 委派底层物理播放器执行 CrossFade 过渡与启动
|
||||
bool playSuccess = base.Play(funcAnimData, finalSpeedMultiplier, transitionDuration, isNormalizedTransition, runtimeStartEvents);
|
||||
bool playSuccess = base.Play(funcAnimData, finalSpeedMultiplier, transitionDuration, isNormalizedTransition, normalizedStartTime, runtimeStartEvents);
|
||||
|
||||
if (playSuccess)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user