Passion & UI
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@@ -98,5 +98,13 @@ namespace Cielonos.MainGame
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public const string Luck = "Luck";
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/// <summary> 诅咒值 </summary>
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public const string Curse = "Curse";
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/// <summary> 获得激情值加成 </summary>
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public const string PassionIncreaseAmplifier = "PassionIncreaseAmplifier";
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/// <summary> 随时间流逝失去激情值的加成 </summary>
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public const string PassionTimeDecreaseAmplifier = "PassionTimeDecreaseAmplifier";
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/// <summary> 因为反应导致失去激情值的加成 </summary>
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public const string PassionReactiveDecreaseAmplifier = "PassionReactiveDecreaseAmplifier";
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/// <summary> 激情值保持时长 </summary>
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public const string PassionKeepDuration = "PassionKeepDuration";
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}
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}
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@@ -24,6 +24,8 @@ namespace AK
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public static uint FUTUREWAND_ULTIMATEBEAMSHOOT = 72993210U;
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public static uint FUTUREWAND_WEAKATTACKHIT = 1899836792U;
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public static uint ICECONE_SHOOT = 825310803U;
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public static uint MB_PLAYSONG = 483420602U;
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public static uint MB_STOPSONG = 488144416U;
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public static uint NEXUS_CORE_FINISH = 1395302990U;
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public static uint NEXUSCRAB_BUMPMOVE = 1132556820U;
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public static uint NEXUSCRAB_CLAWSTAB = 1464824934U;
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@@ -52,6 +54,8 @@ namespace AK
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public static uint RAINING_STOP = 452863620U;
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public static uint SCANNER_SCAN = 1011332595U;
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public static uint STOPBGM = 3203837125U;
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public static uint UI_CLICK = 2249769530U;
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public static uint UI_HOVER = 2118900976U;
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} // public class EVENTS
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public class STATES
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@@ -71,6 +75,20 @@ namespace AK
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} // public class STATES
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public class SWITCHES
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{
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public class MB_SONGS
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{
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public static uint GROUP = 257450755U;
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public class SWITCH
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{
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public static uint YVAINE = 1368372185U;
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} // public class SWITCH
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} // public class MB_SONGS
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} // public class SWITCHES
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public class BANKS
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{
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public static uint INIT = 1355168291U;
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