Passion & UI
This commit is contained in:
8
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|
||||
""expectedControlType"": ""Button"",
|
||||
""processors"": """",
|
||||
""interactions"": """",
|
||||
""initialStateCheck"": false
|
||||
},
|
||||
{
|
||||
""name"": ""OpenInventory"",
|
||||
""type"": ""Button"",
|
||||
""id"": ""7f4fcfe0-8ac3-41e7-86f5-61ccce49c8f5"",
|
||||
""expectedControlType"": """",
|
||||
""processors"": """",
|
||||
""interactions"": """",
|
||||
@@ -281,6 +272,15 @@ public partial class @PlayerInputActions: IInputActionCollection2, IDisposable
|
||||
""interactions"": """",
|
||||
""initialStateCheck"": false
|
||||
},
|
||||
{
|
||||
""name"": ""Inventory"",
|
||||
""type"": ""Button"",
|
||||
""id"": ""9776fef7-01c4-468e-ba3d-455e21523077"",
|
||||
""expectedControlType"": """",
|
||||
""processors"": """",
|
||||
""interactions"": """",
|
||||
""initialStateCheck"": false
|
||||
},
|
||||
{
|
||||
""name"": ""Map"",
|
||||
""type"": ""Button"",
|
||||
@@ -289,6 +289,24 @@ public partial class @PlayerInputActions: IInputActionCollection2, IDisposable
|
||||
""processors"": """",
|
||||
""interactions"": """",
|
||||
""initialStateCheck"": false
|
||||
},
|
||||
{
|
||||
""name"": ""Escape"",
|
||||
""type"": ""Button"",
|
||||
""id"": ""8fea579c-b841-4e6e-a83d-2c21ed80a199"",
|
||||
""expectedControlType"": """",
|
||||
""processors"": """",
|
||||
""interactions"": """",
|
||||
""initialStateCheck"": false
|
||||
},
|
||||
{
|
||||
""name"": ""NavigateInteractionChoice"",
|
||||
""type"": ""PassThrough"",
|
||||
""id"": ""9a1993d4-8cbc-46d8-837d-150f876b248a"",
|
||||
""expectedControlType"": ""Axis"",
|
||||
""processors"": """",
|
||||
""interactions"": """",
|
||||
""initialStateCheck"": false
|
||||
}
|
||||
],
|
||||
""bindings"": [
|
||||
@@ -347,50 +365,6 @@ public partial class @PlayerInputActions: IInputActionCollection2, IDisposable
|
||||
""isComposite"": false,
|
||||
""isPartOfComposite"": true
|
||||
},
|
||||
{
|
||||
""name"": ""up"",
|
||||
""id"": ""bb94b405-58d3-4998-8535-d705c1218a98"",
|
||||
""path"": ""<Keyboard>/upArrow"",
|
||||
""interactions"": """",
|
||||
""processors"": """",
|
||||
""groups"": ""KeyboardMouse"",
|
||||
""action"": ""Move"",
|
||||
""isComposite"": false,
|
||||
""isPartOfComposite"": true
|
||||
},
|
||||
{
|
||||
""name"": ""down"",
|
||||
""id"": ""929d9071-7dd0-4368-9743-6793bb98087e"",
|
||||
""path"": ""<Keyboard>/downArrow"",
|
||||
""interactions"": """",
|
||||
""processors"": """",
|
||||
""groups"": ""KeyboardMouse"",
|
||||
""action"": ""Move"",
|
||||
""isComposite"": false,
|
||||
""isPartOfComposite"": true
|
||||
},
|
||||
{
|
||||
""name"": ""left"",
|
||||
""id"": ""28abadba-06ff-4d37-bb70-af2f1e35a3b9"",
|
||||
""path"": ""<Keyboard>/leftArrow"",
|
||||
""interactions"": """",
|
||||
""processors"": """",
|
||||
""groups"": ""KeyboardMouse"",
|
||||
""action"": ""Move"",
|
||||
""isComposite"": false,
|
||||
""isPartOfComposite"": true
|
||||
},
|
||||
{
|
||||
""name"": ""right"",
|
||||
""id"": ""45f115b6-9b4f-4ba8-b500-b94c93bf7d7e"",
|
||||
""path"": ""<Keyboard>/rightArrow"",
|
||||
""interactions"": """",
|
||||
""processors"": """",
|
||||
""groups"": ""KeyboardMouse"",
|
||||
""action"": ""Move"",
|
||||
""isComposite"": false,
|
||||
""isPartOfComposite"": true
|
||||
},
|
||||
{
|
||||
""name"": """",
|
||||
""id"": ""e2f9aa65-db06-4c5b-a2e9-41bc8acb9517"",
|
||||
@@ -507,8 +481,8 @@ public partial class @PlayerInputActions: IInputActionCollection2, IDisposable
|
||||
""path"": ""<Keyboard>/1"",
|
||||
""interactions"": """",
|
||||
""processors"": """",
|
||||
""groups"": """",
|
||||
""action"": ""UseSupportEquipment0"",
|
||||
""groups"": "";KeyboardMouse"",
|
||||
""action"": ""SupportEquipment0"",
|
||||
""isComposite"": false,
|
||||
""isPartOfComposite"": false
|
||||
},
|
||||
@@ -518,8 +492,8 @@ public partial class @PlayerInputActions: IInputActionCollection2, IDisposable
|
||||
""path"": ""<Keyboard>/2"",
|
||||
""interactions"": """",
|
||||
""processors"": """",
|
||||
""groups"": """",
|
||||
""action"": ""UseSupportEquipment1"",
|
||||
""groups"": "";KeyboardMouse"",
|
||||
""action"": ""SupportEquipment1"",
|
||||
""isComposite"": false,
|
||||
""isPartOfComposite"": false
|
||||
},
|
||||
@@ -529,8 +503,8 @@ public partial class @PlayerInputActions: IInputActionCollection2, IDisposable
|
||||
""path"": ""<Keyboard>/3"",
|
||||
""interactions"": """",
|
||||
""processors"": """",
|
||||
""groups"": """",
|
||||
""action"": ""UseSupportEquipment2"",
|
||||
""groups"": "";KeyboardMouse"",
|
||||
""action"": ""SupportEquipment2"",
|
||||
""isComposite"": false,
|
||||
""isPartOfComposite"": false
|
||||
},
|
||||
@@ -540,19 +514,8 @@ public partial class @PlayerInputActions: IInputActionCollection2, IDisposable
|
||||
""path"": ""<Keyboard>/4"",
|
||||
""interactions"": """",
|
||||
""processors"": """",
|
||||
""groups"": """",
|
||||
""action"": ""UseSupportEquipment3"",
|
||||
""isComposite"": false,
|
||||
""isPartOfComposite"": false
|
||||
},
|
||||
{
|
||||
""name"": """",
|
||||
""id"": ""49351acf-c348-47ee-b36f-7b3fc38f6163"",
|
||||
""path"": ""<Keyboard>/i"",
|
||||
""interactions"": """",
|
||||
""processors"": """",
|
||||
""groups"": """",
|
||||
""action"": ""OpenInventory"",
|
||||
""groups"": "";KeyboardMouse"",
|
||||
""action"": ""SupportEquipment3"",
|
||||
""isComposite"": false,
|
||||
""isPartOfComposite"": false
|
||||
},
|
||||
@@ -676,6 +639,72 @@ public partial class @PlayerInputActions: IInputActionCollection2, IDisposable
|
||||
""action"": ""Map"",
|
||||
""isComposite"": false,
|
||||
""isPartOfComposite"": false
|
||||
},
|
||||
{
|
||||
""name"": """",
|
||||
""id"": ""081c266a-516c-4444-99e2-eb9f0f9dca29"",
|
||||
""path"": ""<Keyboard>/i"",
|
||||
""interactions"": """",
|
||||
""processors"": """",
|
||||
""groups"": "";KeyboardMouse"",
|
||||
""action"": ""Inventory"",
|
||||
""isComposite"": false,
|
||||
""isPartOfComposite"": false
|
||||
},
|
||||
{
|
||||
""name"": """",
|
||||
""id"": ""a65b4ae0-f1ac-4295-ac00-00a570a879fd"",
|
||||
""path"": ""<Keyboard>/escape"",
|
||||
""interactions"": """",
|
||||
""processors"": """",
|
||||
""groups"": "";KeyboardMouse"",
|
||||
""action"": ""Escape"",
|
||||
""isComposite"": false,
|
||||
""isPartOfComposite"": false
|
||||
},
|
||||
{
|
||||
""name"": """",
|
||||
""id"": ""9491ea6b-a764-4405-967f-d0cdd2cba6a6"",
|
||||
""path"": ""<Mouse>/scroll/y"",
|
||||
""interactions"": """",
|
||||
""processors"": """",
|
||||
""groups"": """",
|
||||
""action"": ""NavigateInteractionChoice"",
|
||||
""isComposite"": false,
|
||||
""isPartOfComposite"": false
|
||||
},
|
||||
{
|
||||
""name"": ""1D Axis"",
|
||||
""id"": ""483bd841-442a-4a2c-bc02-dae937dd8a94"",
|
||||
""path"": ""1DAxis"",
|
||||
""interactions"": """",
|
||||
""processors"": """",
|
||||
""groups"": """",
|
||||
""action"": ""NavigateInteractionChoice"",
|
||||
""isComposite"": true,
|
||||
""isPartOfComposite"": false
|
||||
},
|
||||
{
|
||||
""name"": ""negative"",
|
||||
""id"": ""ecf96218-2627-4985-9e3f-8a3fbc993171"",
|
||||
""path"": ""<Keyboard>/downArrow"",
|
||||
""interactions"": """",
|
||||
""processors"": """",
|
||||
""groups"": """",
|
||||
""action"": ""NavigateInteractionChoice"",
|
||||
""isComposite"": false,
|
||||
""isPartOfComposite"": true
|
||||
},
|
||||
{
|
||||
""name"": ""positive"",
|
||||
""id"": ""ad7de664-1dff-45a5-a71b-6ec87c0d610a"",
|
||||
""path"": ""<Keyboard>/upArrow"",
|
||||
""interactions"": """",
|
||||
""processors"": """",
|
||||
""groups"": """",
|
||||
""action"": ""NavigateInteractionChoice"",
|
||||
""isComposite"": false,
|
||||
""isPartOfComposite"": true
|
||||
}
|
||||
]
|
||||
},
|
||||
@@ -790,18 +819,20 @@ public partial class @PlayerInputActions: IInputActionCollection2, IDisposable
|
||||
m_Player_MainWeaponSpecialB = m_Player.FindAction("MainWeaponSpecialB", throwIfNotFound: true);
|
||||
m_Player_MainWeaponSpecialC = m_Player.FindAction("MainWeaponSpecialC", throwIfNotFound: true);
|
||||
m_Player_Interact = m_Player.FindAction("Interact", throwIfNotFound: true);
|
||||
m_Player_UseSupportEquipment0 = m_Player.FindAction("UseSupportEquipment0", throwIfNotFound: true);
|
||||
m_Player_UseSupportEquipment1 = m_Player.FindAction("UseSupportEquipment1", throwIfNotFound: true);
|
||||
m_Player_UseSupportEquipment2 = m_Player.FindAction("UseSupportEquipment2", throwIfNotFound: true);
|
||||
m_Player_UseSupportEquipment3 = m_Player.FindAction("UseSupportEquipment3", throwIfNotFound: true);
|
||||
m_Player_OpenInventory = m_Player.FindAction("OpenInventory", throwIfNotFound: true);
|
||||
m_Player_SupportEquipment0 = m_Player.FindAction("SupportEquipment0", throwIfNotFound: true);
|
||||
m_Player_SupportEquipment1 = m_Player.FindAction("SupportEquipment1", throwIfNotFound: true);
|
||||
m_Player_SupportEquipment2 = m_Player.FindAction("SupportEquipment2", throwIfNotFound: true);
|
||||
m_Player_SupportEquipment3 = m_Player.FindAction("SupportEquipment3", throwIfNotFound: true);
|
||||
m_Player_SwitchPreviousMainWeapon = m_Player.FindAction("SwitchPreviousMainWeapon", throwIfNotFound: true);
|
||||
m_Player_SwitchNextMainWeapon = m_Player.FindAction("SwitchNextMainWeapon", throwIfNotFound: true);
|
||||
m_Player_Walk = m_Player.FindAction("Walk", throwIfNotFound: true);
|
||||
m_Player_LockonTarget = m_Player.FindAction("LockonTarget", throwIfNotFound: true);
|
||||
m_Player_SelectLockonTarget = m_Player.FindAction("SelectLockonTarget", throwIfNotFound: true);
|
||||
m_Player_RouletteSwitchMainWeapon = m_Player.FindAction("RouletteSwitchMainWeapon", throwIfNotFound: true);
|
||||
m_Player_Inventory = m_Player.FindAction("Inventory", throwIfNotFound: true);
|
||||
m_Player_Map = m_Player.FindAction("Map", throwIfNotFound: true);
|
||||
m_Player_Escape = m_Player.FindAction("Escape", throwIfNotFound: true);
|
||||
m_Player_NavigateInteractionChoice = m_Player.FindAction("NavigateInteractionChoice", throwIfNotFound: true);
|
||||
// Dialog
|
||||
m_Dialog = asset.FindActionMap("Dialog", throwIfNotFound: true);
|
||||
m_Dialog_Confirm = m_Dialog.FindAction("Confirm", throwIfNotFound: true);
|
||||
@@ -897,18 +928,20 @@ public partial class @PlayerInputActions: IInputActionCollection2, IDisposable
|
||||
private readonly InputAction m_Player_MainWeaponSpecialB;
|
||||
private readonly InputAction m_Player_MainWeaponSpecialC;
|
||||
private readonly InputAction m_Player_Interact;
|
||||
private readonly InputAction m_Player_UseSupportEquipment0;
|
||||
private readonly InputAction m_Player_UseSupportEquipment1;
|
||||
private readonly InputAction m_Player_UseSupportEquipment2;
|
||||
private readonly InputAction m_Player_UseSupportEquipment3;
|
||||
private readonly InputAction m_Player_OpenInventory;
|
||||
private readonly InputAction m_Player_SupportEquipment0;
|
||||
private readonly InputAction m_Player_SupportEquipment1;
|
||||
private readonly InputAction m_Player_SupportEquipment2;
|
||||
private readonly InputAction m_Player_SupportEquipment3;
|
||||
private readonly InputAction m_Player_SwitchPreviousMainWeapon;
|
||||
private readonly InputAction m_Player_SwitchNextMainWeapon;
|
||||
private readonly InputAction m_Player_Walk;
|
||||
private readonly InputAction m_Player_LockonTarget;
|
||||
private readonly InputAction m_Player_SelectLockonTarget;
|
||||
private readonly InputAction m_Player_RouletteSwitchMainWeapon;
|
||||
private readonly InputAction m_Player_Inventory;
|
||||
private readonly InputAction m_Player_Map;
|
||||
private readonly InputAction m_Player_Escape;
|
||||
private readonly InputAction m_Player_NavigateInteractionChoice;
|
||||
/// <summary>
|
||||
/// Provides access to input actions defined in input action map "Player".
|
||||
/// </summary>
|
||||
@@ -961,25 +994,21 @@ public partial class @PlayerInputActions: IInputActionCollection2, IDisposable
|
||||
/// </summary>
|
||||
public InputAction @Interact => m_Wrapper.m_Player_Interact;
|
||||
/// <summary>
|
||||
/// Provides access to the underlying input action "Player/UseSupportEquipment0".
|
||||
/// Provides access to the underlying input action "Player/SupportEquipment0".
|
||||
/// </summary>
|
||||
public InputAction @UseSupportEquipment0 => m_Wrapper.m_Player_UseSupportEquipment0;
|
||||
public InputAction @SupportEquipment0 => m_Wrapper.m_Player_SupportEquipment0;
|
||||
/// <summary>
|
||||
/// Provides access to the underlying input action "Player/UseSupportEquipment1".
|
||||
/// Provides access to the underlying input action "Player/SupportEquipment1".
|
||||
/// </summary>
|
||||
public InputAction @UseSupportEquipment1 => m_Wrapper.m_Player_UseSupportEquipment1;
|
||||
public InputAction @SupportEquipment1 => m_Wrapper.m_Player_SupportEquipment1;
|
||||
/// <summary>
|
||||
/// Provides access to the underlying input action "Player/UseSupportEquipment2".
|
||||
/// Provides access to the underlying input action "Player/SupportEquipment2".
|
||||
/// </summary>
|
||||
public InputAction @UseSupportEquipment2 => m_Wrapper.m_Player_UseSupportEquipment2;
|
||||
public InputAction @SupportEquipment2 => m_Wrapper.m_Player_SupportEquipment2;
|
||||
/// <summary>
|
||||
/// Provides access to the underlying input action "Player/UseSupportEquipment3".
|
||||
/// Provides access to the underlying input action "Player/SupportEquipment3".
|
||||
/// </summary>
|
||||
public InputAction @UseSupportEquipment3 => m_Wrapper.m_Player_UseSupportEquipment3;
|
||||
/// <summary>
|
||||
/// Provides access to the underlying input action "Player/OpenInventory".
|
||||
/// </summary>
|
||||
public InputAction @OpenInventory => m_Wrapper.m_Player_OpenInventory;
|
||||
public InputAction @SupportEquipment3 => m_Wrapper.m_Player_SupportEquipment3;
|
||||
/// <summary>
|
||||
/// Provides access to the underlying input action "Player/SwitchPreviousMainWeapon".
|
||||
/// </summary>
|
||||
@@ -1005,10 +1034,22 @@ public partial class @PlayerInputActions: IInputActionCollection2, IDisposable
|
||||
/// </summary>
|
||||
public InputAction @RouletteSwitchMainWeapon => m_Wrapper.m_Player_RouletteSwitchMainWeapon;
|
||||
/// <summary>
|
||||
/// Provides access to the underlying input action "Player/Inventory".
|
||||
/// </summary>
|
||||
public InputAction @Inventory => m_Wrapper.m_Player_Inventory;
|
||||
/// <summary>
|
||||
/// Provides access to the underlying input action "Player/Map".
|
||||
/// </summary>
|
||||
public InputAction @Map => m_Wrapper.m_Player_Map;
|
||||
/// <summary>
|
||||
/// Provides access to the underlying input action "Player/Escape".
|
||||
/// </summary>
|
||||
public InputAction @Escape => m_Wrapper.m_Player_Escape;
|
||||
/// <summary>
|
||||
/// Provides access to the underlying input action "Player/NavigateInteractionChoice".
|
||||
/// </summary>
|
||||
public InputAction @NavigateInteractionChoice => m_Wrapper.m_Player_NavigateInteractionChoice;
|
||||
/// <summary>
|
||||
/// Provides access to the underlying input action map instance.
|
||||
/// </summary>
|
||||
public InputActionMap Get() { return m_Wrapper.m_Player; }
|
||||
@@ -1064,21 +1105,18 @@ public partial class @PlayerInputActions: IInputActionCollection2, IDisposable
|
||||
@Interact.started += instance.OnInteract;
|
||||
@Interact.performed += instance.OnInteract;
|
||||
@Interact.canceled += instance.OnInteract;
|
||||
@UseSupportEquipment0.started += instance.OnUseSupportEquipment0;
|
||||
@UseSupportEquipment0.performed += instance.OnUseSupportEquipment0;
|
||||
@UseSupportEquipment0.canceled += instance.OnUseSupportEquipment0;
|
||||
@UseSupportEquipment1.started += instance.OnUseSupportEquipment1;
|
||||
@UseSupportEquipment1.performed += instance.OnUseSupportEquipment1;
|
||||
@UseSupportEquipment1.canceled += instance.OnUseSupportEquipment1;
|
||||
@UseSupportEquipment2.started += instance.OnUseSupportEquipment2;
|
||||
@UseSupportEquipment2.performed += instance.OnUseSupportEquipment2;
|
||||
@UseSupportEquipment2.canceled += instance.OnUseSupportEquipment2;
|
||||
@UseSupportEquipment3.started += instance.OnUseSupportEquipment3;
|
||||
@UseSupportEquipment3.performed += instance.OnUseSupportEquipment3;
|
||||
@UseSupportEquipment3.canceled += instance.OnUseSupportEquipment3;
|
||||
@OpenInventory.started += instance.OnOpenInventory;
|
||||
@OpenInventory.performed += instance.OnOpenInventory;
|
||||
@OpenInventory.canceled += instance.OnOpenInventory;
|
||||
@SupportEquipment0.started += instance.OnSupportEquipment0;
|
||||
@SupportEquipment0.performed += instance.OnSupportEquipment0;
|
||||
@SupportEquipment0.canceled += instance.OnSupportEquipment0;
|
||||
@SupportEquipment1.started += instance.OnSupportEquipment1;
|
||||
@SupportEquipment1.performed += instance.OnSupportEquipment1;
|
||||
@SupportEquipment1.canceled += instance.OnSupportEquipment1;
|
||||
@SupportEquipment2.started += instance.OnSupportEquipment2;
|
||||
@SupportEquipment2.performed += instance.OnSupportEquipment2;
|
||||
@SupportEquipment2.canceled += instance.OnSupportEquipment2;
|
||||
@SupportEquipment3.started += instance.OnSupportEquipment3;
|
||||
@SupportEquipment3.performed += instance.OnSupportEquipment3;
|
||||
@SupportEquipment3.canceled += instance.OnSupportEquipment3;
|
||||
@SwitchPreviousMainWeapon.started += instance.OnSwitchPreviousMainWeapon;
|
||||
@SwitchPreviousMainWeapon.performed += instance.OnSwitchPreviousMainWeapon;
|
||||
@SwitchPreviousMainWeapon.canceled += instance.OnSwitchPreviousMainWeapon;
|
||||
@@ -1097,9 +1135,18 @@ public partial class @PlayerInputActions: IInputActionCollection2, IDisposable
|
||||
@RouletteSwitchMainWeapon.started += instance.OnRouletteSwitchMainWeapon;
|
||||
@RouletteSwitchMainWeapon.performed += instance.OnRouletteSwitchMainWeapon;
|
||||
@RouletteSwitchMainWeapon.canceled += instance.OnRouletteSwitchMainWeapon;
|
||||
@Inventory.started += instance.OnInventory;
|
||||
@Inventory.performed += instance.OnInventory;
|
||||
@Inventory.canceled += instance.OnInventory;
|
||||
@Map.started += instance.OnMap;
|
||||
@Map.performed += instance.OnMap;
|
||||
@Map.canceled += instance.OnMap;
|
||||
@Escape.started += instance.OnEscape;
|
||||
@Escape.performed += instance.OnEscape;
|
||||
@Escape.canceled += instance.OnEscape;
|
||||
@NavigateInteractionChoice.started += instance.OnNavigateInteractionChoice;
|
||||
@NavigateInteractionChoice.performed += instance.OnNavigateInteractionChoice;
|
||||
@NavigateInteractionChoice.canceled += instance.OnNavigateInteractionChoice;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -1141,21 +1188,18 @@ public partial class @PlayerInputActions: IInputActionCollection2, IDisposable
|
||||
@Interact.started -= instance.OnInteract;
|
||||
@Interact.performed -= instance.OnInteract;
|
||||
@Interact.canceled -= instance.OnInteract;
|
||||
@UseSupportEquipment0.started -= instance.OnUseSupportEquipment0;
|
||||
@UseSupportEquipment0.performed -= instance.OnUseSupportEquipment0;
|
||||
@UseSupportEquipment0.canceled -= instance.OnUseSupportEquipment0;
|
||||
@UseSupportEquipment1.started -= instance.OnUseSupportEquipment1;
|
||||
@UseSupportEquipment1.performed -= instance.OnUseSupportEquipment1;
|
||||
@UseSupportEquipment1.canceled -= instance.OnUseSupportEquipment1;
|
||||
@UseSupportEquipment2.started -= instance.OnUseSupportEquipment2;
|
||||
@UseSupportEquipment2.performed -= instance.OnUseSupportEquipment2;
|
||||
@UseSupportEquipment2.canceled -= instance.OnUseSupportEquipment2;
|
||||
@UseSupportEquipment3.started -= instance.OnUseSupportEquipment3;
|
||||
@UseSupportEquipment3.performed -= instance.OnUseSupportEquipment3;
|
||||
@UseSupportEquipment3.canceled -= instance.OnUseSupportEquipment3;
|
||||
@OpenInventory.started -= instance.OnOpenInventory;
|
||||
@OpenInventory.performed -= instance.OnOpenInventory;
|
||||
@OpenInventory.canceled -= instance.OnOpenInventory;
|
||||
@SupportEquipment0.started -= instance.OnSupportEquipment0;
|
||||
@SupportEquipment0.performed -= instance.OnSupportEquipment0;
|
||||
@SupportEquipment0.canceled -= instance.OnSupportEquipment0;
|
||||
@SupportEquipment1.started -= instance.OnSupportEquipment1;
|
||||
@SupportEquipment1.performed -= instance.OnSupportEquipment1;
|
||||
@SupportEquipment1.canceled -= instance.OnSupportEquipment1;
|
||||
@SupportEquipment2.started -= instance.OnSupportEquipment2;
|
||||
@SupportEquipment2.performed -= instance.OnSupportEquipment2;
|
||||
@SupportEquipment2.canceled -= instance.OnSupportEquipment2;
|
||||
@SupportEquipment3.started -= instance.OnSupportEquipment3;
|
||||
@SupportEquipment3.performed -= instance.OnSupportEquipment3;
|
||||
@SupportEquipment3.canceled -= instance.OnSupportEquipment3;
|
||||
@SwitchPreviousMainWeapon.started -= instance.OnSwitchPreviousMainWeapon;
|
||||
@SwitchPreviousMainWeapon.performed -= instance.OnSwitchPreviousMainWeapon;
|
||||
@SwitchPreviousMainWeapon.canceled -= instance.OnSwitchPreviousMainWeapon;
|
||||
@@ -1174,9 +1218,18 @@ public partial class @PlayerInputActions: IInputActionCollection2, IDisposable
|
||||
@RouletteSwitchMainWeapon.started -= instance.OnRouletteSwitchMainWeapon;
|
||||
@RouletteSwitchMainWeapon.performed -= instance.OnRouletteSwitchMainWeapon;
|
||||
@RouletteSwitchMainWeapon.canceled -= instance.OnRouletteSwitchMainWeapon;
|
||||
@Inventory.started -= instance.OnInventory;
|
||||
@Inventory.performed -= instance.OnInventory;
|
||||
@Inventory.canceled -= instance.OnInventory;
|
||||
@Map.started -= instance.OnMap;
|
||||
@Map.performed -= instance.OnMap;
|
||||
@Map.canceled -= instance.OnMap;
|
||||
@Escape.started -= instance.OnEscape;
|
||||
@Escape.performed -= instance.OnEscape;
|
||||
@Escape.canceled -= instance.OnEscape;
|
||||
@NavigateInteractionChoice.started -= instance.OnNavigateInteractionChoice;
|
||||
@NavigateInteractionChoice.performed -= instance.OnNavigateInteractionChoice;
|
||||
@NavigateInteractionChoice.canceled -= instance.OnNavigateInteractionChoice;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -1447,40 +1500,33 @@ public partial class @PlayerInputActions: IInputActionCollection2, IDisposable
|
||||
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
||||
void OnInteract(InputAction.CallbackContext context);
|
||||
/// <summary>
|
||||
/// Method invoked when associated input action "UseSupportEquipment0" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
|
||||
/// Method invoked when associated input action "SupportEquipment0" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
|
||||
/// </summary>
|
||||
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
|
||||
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
|
||||
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
||||
void OnUseSupportEquipment0(InputAction.CallbackContext context);
|
||||
void OnSupportEquipment0(InputAction.CallbackContext context);
|
||||
/// <summary>
|
||||
/// Method invoked when associated input action "UseSupportEquipment1" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
|
||||
/// Method invoked when associated input action "SupportEquipment1" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
|
||||
/// </summary>
|
||||
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
|
||||
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
|
||||
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
||||
void OnUseSupportEquipment1(InputAction.CallbackContext context);
|
||||
void OnSupportEquipment1(InputAction.CallbackContext context);
|
||||
/// <summary>
|
||||
/// Method invoked when associated input action "UseSupportEquipment2" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
|
||||
/// Method invoked when associated input action "SupportEquipment2" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
|
||||
/// </summary>
|
||||
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
|
||||
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
|
||||
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
||||
void OnUseSupportEquipment2(InputAction.CallbackContext context);
|
||||
void OnSupportEquipment2(InputAction.CallbackContext context);
|
||||
/// <summary>
|
||||
/// Method invoked when associated input action "UseSupportEquipment3" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
|
||||
/// Method invoked when associated input action "SupportEquipment3" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
|
||||
/// </summary>
|
||||
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
|
||||
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
|
||||
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
||||
void OnUseSupportEquipment3(InputAction.CallbackContext context);
|
||||
/// <summary>
|
||||
/// Method invoked when associated input action "OpenInventory" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
|
||||
/// </summary>
|
||||
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
|
||||
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
|
||||
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
||||
void OnOpenInventory(InputAction.CallbackContext context);
|
||||
void OnSupportEquipment3(InputAction.CallbackContext context);
|
||||
/// <summary>
|
||||
/// Method invoked when associated input action "SwitchPreviousMainWeapon" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
|
||||
/// </summary>
|
||||
@@ -1524,12 +1570,33 @@ public partial class @PlayerInputActions: IInputActionCollection2, IDisposable
|
||||
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
||||
void OnRouletteSwitchMainWeapon(InputAction.CallbackContext context);
|
||||
/// <summary>
|
||||
/// Method invoked when associated input action "Inventory" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
|
||||
/// </summary>
|
||||
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
|
||||
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
|
||||
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
||||
void OnInventory(InputAction.CallbackContext context);
|
||||
/// <summary>
|
||||
/// Method invoked when associated input action "Map" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
|
||||
/// </summary>
|
||||
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
|
||||
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
|
||||
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
||||
void OnMap(InputAction.CallbackContext context);
|
||||
/// <summary>
|
||||
/// Method invoked when associated input action "Escape" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
|
||||
/// </summary>
|
||||
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
|
||||
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
|
||||
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
||||
void OnEscape(InputAction.CallbackContext context);
|
||||
/// <summary>
|
||||
/// Method invoked when associated input action "NavigateInteractionChoice" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
|
||||
/// </summary>
|
||||
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
|
||||
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
|
||||
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
||||
void OnNavigateInteractionChoice(InputAction.CallbackContext context);
|
||||
}
|
||||
/// <summary>
|
||||
/// Interface to implement callback methods for all input action callbacks associated with input actions defined by "Dialog" which allows adding and removing callbacks.
|
||||
|
||||
@@ -97,7 +97,7 @@
|
||||
"initialStateCheck": false
|
||||
},
|
||||
{
|
||||
"name": "UseSupportEquipment0",
|
||||
"name": "SupportEquipment0",
|
||||
"type": "Button",
|
||||
"id": "775191fa-274f-47da-8ded-cf5688c66672",
|
||||
"expectedControlType": "",
|
||||
@@ -106,16 +106,16 @@
|
||||
"initialStateCheck": false
|
||||
},
|
||||
{
|
||||
"name": "UseSupportEquipment1",
|
||||
"name": "SupportEquipment1",
|
||||
"type": "Button",
|
||||
"id": "03ccda96-e91b-477d-96ea-9f3e64ecbce6",
|
||||
"expectedControlType": "Button",
|
||||
"expectedControlType": "",
|
||||
"processors": "",
|
||||
"interactions": "",
|
||||
"initialStateCheck": false
|
||||
},
|
||||
{
|
||||
"name": "UseSupportEquipment2",
|
||||
"name": "SupportEquipment2",
|
||||
"type": "Button",
|
||||
"id": "7daf229a-a02f-48a7-a445-011630173622",
|
||||
"expectedControlType": "",
|
||||
@@ -124,18 +124,9 @@
|
||||
"initialStateCheck": false
|
||||
},
|
||||
{
|
||||
"name": "UseSupportEquipment3",
|
||||
"name": "SupportEquipment3",
|
||||
"type": "Button",
|
||||
"id": "935ce0d0-6b7c-4e23-a545-a9439ba24d11",
|
||||
"expectedControlType": "Button",
|
||||
"processors": "",
|
||||
"interactions": "",
|
||||
"initialStateCheck": false
|
||||
},
|
||||
{
|
||||
"name": "OpenInventory",
|
||||
"type": "Button",
|
||||
"id": "7f4fcfe0-8ac3-41e7-86f5-61ccce49c8f5",
|
||||
"expectedControlType": "",
|
||||
"processors": "",
|
||||
"interactions": "",
|
||||
@@ -195,6 +186,15 @@
|
||||
"interactions": "",
|
||||
"initialStateCheck": false
|
||||
},
|
||||
{
|
||||
"name": "Inventory",
|
||||
"type": "Button",
|
||||
"id": "9776fef7-01c4-468e-ba3d-455e21523077",
|
||||
"expectedControlType": "",
|
||||
"processors": "",
|
||||
"interactions": "",
|
||||
"initialStateCheck": false
|
||||
},
|
||||
{
|
||||
"name": "Map",
|
||||
"type": "Button",
|
||||
@@ -203,6 +203,24 @@
|
||||
"processors": "",
|
||||
"interactions": "",
|
||||
"initialStateCheck": false
|
||||
},
|
||||
{
|
||||
"name": "Escape",
|
||||
"type": "Button",
|
||||
"id": "8fea579c-b841-4e6e-a83d-2c21ed80a199",
|
||||
"expectedControlType": "",
|
||||
"processors": "",
|
||||
"interactions": "",
|
||||
"initialStateCheck": false
|
||||
},
|
||||
{
|
||||
"name": "NavigateInteractionChoice",
|
||||
"type": "PassThrough",
|
||||
"id": "9a1993d4-8cbc-46d8-837d-150f876b248a",
|
||||
"expectedControlType": "Axis",
|
||||
"processors": "",
|
||||
"interactions": "",
|
||||
"initialStateCheck": false
|
||||
}
|
||||
],
|
||||
"bindings": [
|
||||
@@ -261,50 +279,6 @@
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": true
|
||||
},
|
||||
{
|
||||
"name": "up",
|
||||
"id": "bb94b405-58d3-4998-8535-d705c1218a98",
|
||||
"path": "<Keyboard>/upArrow",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": "KeyboardMouse",
|
||||
"action": "Move",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": true
|
||||
},
|
||||
{
|
||||
"name": "down",
|
||||
"id": "929d9071-7dd0-4368-9743-6793bb98087e",
|
||||
"path": "<Keyboard>/downArrow",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": "KeyboardMouse",
|
||||
"action": "Move",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": true
|
||||
},
|
||||
{
|
||||
"name": "left",
|
||||
"id": "28abadba-06ff-4d37-bb70-af2f1e35a3b9",
|
||||
"path": "<Keyboard>/leftArrow",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": "KeyboardMouse",
|
||||
"action": "Move",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": true
|
||||
},
|
||||
{
|
||||
"name": "right",
|
||||
"id": "45f115b6-9b4f-4ba8-b500-b94c93bf7d7e",
|
||||
"path": "<Keyboard>/rightArrow",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": "KeyboardMouse",
|
||||
"action": "Move",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": true
|
||||
},
|
||||
{
|
||||
"name": "",
|
||||
"id": "e2f9aa65-db06-4c5b-a2e9-41bc8acb9517",
|
||||
@@ -421,8 +395,8 @@
|
||||
"path": "<Keyboard>/1",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": "",
|
||||
"action": "UseSupportEquipment0",
|
||||
"groups": ";KeyboardMouse",
|
||||
"action": "SupportEquipment0",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": false
|
||||
},
|
||||
@@ -432,8 +406,8 @@
|
||||
"path": "<Keyboard>/2",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": "",
|
||||
"action": "UseSupportEquipment1",
|
||||
"groups": ";KeyboardMouse",
|
||||
"action": "SupportEquipment1",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": false
|
||||
},
|
||||
@@ -443,8 +417,8 @@
|
||||
"path": "<Keyboard>/3",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": "",
|
||||
"action": "UseSupportEquipment2",
|
||||
"groups": ";KeyboardMouse",
|
||||
"action": "SupportEquipment2",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": false
|
||||
},
|
||||
@@ -454,19 +428,8 @@
|
||||
"path": "<Keyboard>/4",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": "",
|
||||
"action": "UseSupportEquipment3",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": false
|
||||
},
|
||||
{
|
||||
"name": "",
|
||||
"id": "49351acf-c348-47ee-b36f-7b3fc38f6163",
|
||||
"path": "<Keyboard>/i",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": "",
|
||||
"action": "OpenInventory",
|
||||
"groups": ";KeyboardMouse",
|
||||
"action": "SupportEquipment3",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": false
|
||||
},
|
||||
@@ -590,6 +553,72 @@
|
||||
"action": "Map",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": false
|
||||
},
|
||||
{
|
||||
"name": "",
|
||||
"id": "081c266a-516c-4444-99e2-eb9f0f9dca29",
|
||||
"path": "<Keyboard>/i",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": ";KeyboardMouse",
|
||||
"action": "Inventory",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": false
|
||||
},
|
||||
{
|
||||
"name": "",
|
||||
"id": "a65b4ae0-f1ac-4295-ac00-00a570a879fd",
|
||||
"path": "<Keyboard>/escape",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": ";KeyboardMouse",
|
||||
"action": "Escape",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": false
|
||||
},
|
||||
{
|
||||
"name": "",
|
||||
"id": "9491ea6b-a764-4405-967f-d0cdd2cba6a6",
|
||||
"path": "<Mouse>/scroll/y",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": "",
|
||||
"action": "NavigateInteractionChoice",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": false
|
||||
},
|
||||
{
|
||||
"name": "1D Axis",
|
||||
"id": "483bd841-442a-4a2c-bc02-dae937dd8a94",
|
||||
"path": "1DAxis",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": "",
|
||||
"action": "NavigateInteractionChoice",
|
||||
"isComposite": true,
|
||||
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|
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Assets/Localization/Items/Items Shared Data.asset.meta
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23
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138
Assets/Localization/Items/Items.csv
Normal file
138
Assets/Localization/Items/Items.csv
Normal file
@@ -0,0 +1,138 @@
|
||||
Key,Chinese (Simplified)(zh-Hans),English(en)
|
||||
MilitaryIndustrialComplex,军工复合体,Military-Industrial Complex
|
||||
ShinshuManufacturing,新州制造,Shin‘shu Manufacturing
|
||||
SkodaDynamics,斯柯达,Skoda Dynamics
|
||||
WardenclyffeResonanceHub,沃登克里夫谐振枢纽,Wardenclyffe Resonance Hub
|
||||
EuropeanOrganizationForNuclearResearch,欧洲核子研究组织,CERN
|
||||
DopplerLumierePhotonics,多普勒-卢米埃尔光子,Doppler-Lumiere Photonics
|
||||
VitalisBiomass,维塔利斯生质,Vitalis Biomass
|
||||
Area6,六区,Area 6
|
||||
AcademyOfMagicalSciences,魔法科学院,Academy Of Magical Sciences
|
||||
Polychrome_Name,万色,Polychrome
|
||||
Polychrome_Desc0,用途广泛的多功能光刃,刀身满溢着多彩的实体流光。,"A versatile, multi-functional light blade with a body brimming with colorful, solid light."
|
||||
Polychrome_Desc1,"攻击命中敌人或触发完美格挡时,可以积攒技术点的进度。但是受到伤害或触发对敌人近战攻击的普通格挡时,进度会回退。
|
||||
已经积攒的整数技术点不会因回退消失。","Hitting an enemy with an attack or triggering a perfect block earns you technique points. However, taking damage or triggering a normal block against enemy's melee attack will revert the progress.
|
||||
|
||||
Accumulated integer technique points will not be lost due to reversion."
|
||||
Polychrome_Desc2,"[M0] [M0] [M0] [M0] [M0] [M0]
|
||||
普通攻击六连击。
|
||||
其中前3次攻击是一段普通攻击,第4、5次攻击为多段普通攻击,第6次攻击为一段重击。","[M0] [M0] [M0] [M0] [M0] [M0]
|
||||
A normal six-attacks combo.
|
||||
The first 3 stages are single light attacks, the 4th and 5th stages are multi light attacks, and the 6th stage is a heavy attack."
|
||||
Polychrome_Desc3,"[M1]
|
||||
进行重攻击,消耗{10}点能量。
|
||||
在普通攻击的特定阶段使用,会进行其它的派生攻击。","[M1]
|
||||
Performs a heavy attack, consuming {10} energy.
|
||||
Use it during a specific phase of a normal attack will trigger other follow-up attacks."
|
||||
Polychrome_Desc4,"[M0] [M0] [M0] [M1]
|
||||
以横扫重攻击提前结束连招。","[M0] [M0] [M0] [M1]
|
||||
End the combo early with a sweeping heavy attack."
|
||||
Polychrome_Desc5,"[M0] [M0] [M0] [M0] [M1]
|
||||
进行快速的八连击。","[M0] [M0] [M0] [M0] [M1]
|
||||
Perform a rapid eight-hit combo attack."
|
||||
Polychrome_Desc6,"[M0] [M0] [M0] [M0] ([M0]/[M1]) [M1]
|
||||
进行两次横扫重攻击。","[M0] [M0] [M0] [M0] ([M0]/[M1]) [M1]
|
||||
Perform two sweeping heavy attacks."
|
||||
Polychrome_Desc7,"奔跑时按下[M0]
|
||||
向前冲刺一步,同时进行一次普通攻击。
|
||||
视为普通攻击连招的第一段。","Press [M0] while running
|
||||
Sprint forward one step while performing a light attack.
|
||||
This is considered the 1st stage of a normal attack combo."
|
||||
Polychrome_Desc8,"[Jump][M0][M0]
|
||||
在空中进行两次普通攻击。","[Jump][M0][M0]
|
||||
Perform 2 light attacks in air."
|
||||
Polychrome_Desc9,"[Jump][M1]
|
||||
在空中快速下落,落地时进行重击。
|
||||
可以在空中轻攻击后使用。","[Jump][M1]
|
||||
Rapidly descend through the air, performing a heavy attack when landing.
|
||||
Can be performed after a light attack in the air."
|
||||
Polychrome_Desc9,"[MA] + [M1]
|
||||
消耗{25}能量,进行上挑攻击,可以【阻断】敌人的黄光攻击。
|
||||
如果有至少1技术点,将消耗1点,使用超大范围的强力攻击,并且可以打断敌人的红光攻击。
|
||||
如果有至少3技术点,将消耗3点并额外巨量提升伤害。","[MA] + [M1]
|
||||
Cost {25} evergy, perform an upward slash attack, which can [Disrupt] the enemy's yellow-glowing attack.
|
||||
If you have at least 1 technique point, you will consume 1 to perfoem a powerful attack with a very large range, which can interrupt the enemy's red-glowing attack.
|
||||
If you have at least 3 technique pioint, cosume 3 and increase the damage by a huge amount."
|
||||
Polychrome_Desc10,"点按或长按[MC]
|
||||
进行格挡,在精准时间按下可以触发完美格挡。","Tap or hold [MC]
|
||||
Block attacks, press it at the precise time will trigger a perfect block."
|
||||
Polychrome_Desc11,"完美闪避或完美格挡后迅速按下[M1]
|
||||
进行一次迅速且不消耗能量的重攻击。","After a perfect dodge or perfect block, quickly press [M1]
|
||||
Perform a rapid heavy attack with no energy cost."
|
||||
Polychrome_Desc12,切入此主武器时,自动进行一次0.4秒的格挡,且此次格挡只要成功,一定会触发完美格挡。,
|
||||
FutureWand_Name,未来权杖,Future Wand
|
||||
FutureWand_Desc0,仿造魔导具风格制成的激光炮。光弹中添加了聚变引信,威力比相似的魔导具更胜一筹。,"A laser cannon modeled after magical artifacts. The light bolt incorporates a fusion fuse, making it more powerful than similar magical artifacts."
|
||||
FutureWand_Desc1,"[M0] [M0] [M0] [M0] [M0] [M0]
|
||||
普通攻击六连击,发射光弹。
|
||||
其中第1,3次攻击是一段轻攻击,第2次是两段轻攻击,第4,5,6次攻击是一段普通攻击。",
|
||||
FutureWand_Desc2,"[M1]
|
||||
在前方召唤一个黑洞,消耗{20}点能量。
|
||||
黑洞会进行4次普通攻击把其中的敌人向中间吸入。",
|
||||
FutureWand_Desc3,"[M0] [M0] [M0] [M1] 或 [M0] [M0] [M0] [M0] [M1]
|
||||
发射强力的激光,消耗{20}点能量。
|
||||
激光进行一次强力的重攻击。如果激光引爆了“聚变”效果,还会对目标造成100点“衰变”效果。",
|
||||
FusionInjector_Name,聚变注射器,
|
||||
FusionInjector_Desc0,发射一枚压缩聚变弹,对命中目标造成少量伤害和20层聚变效果。,
|
||||
IceCone_Name,冰锥,
|
||||
IceCone_Desc0,发射一枚冰凌弹,对命中目标造成少量伤害,增加100%的冻结效果进度。,
|
||||
VoidAnchor_Name,虚空锚点,
|
||||
VoidAnchor_Desc0,向敌方目标冲刺,在冲刺落点释放一次冲击波,可以【阻断】敌人的黄光攻击。,
|
||||
ThermalDetonator_Name,热质起爆器,
|
||||
ThermalDetonator_Desc,以目标为中心,降下巨大火球,对范围内所有目标造成大量伤害并施加“灼烧”效果。,
|
||||
Ascension_Name,飞升,
|
||||
Ascension_Desc,你可以更好地控制自己的能力,从而提升各种基础属性加成。,
|
||||
AdaptiveArmor_Name,自适应装甲,
|
||||
AdaptiveArmor_Desc0,受到伤害时,获得一个持续10秒的【护甲+5】效果,最高可叠加5层。每次叠加时,刷新持续时间。,
|
||||
ArmorPiercingRound_Name,穿甲弹头,
|
||||
ArmorPiercingRound_Desc0,动能类型攻击命中时,降低目标5点护甲,持续5秒。,
|
||||
BellowsThruster_Name,“风箱”推进器,
|
||||
BellowsThruster_Desc0,"被动增加10%的冲刺距离。
|
||||
可升级,每级额外提升2%的冲刺距离。",
|
||||
CorrosiveCoating_Name,腐蚀涂层,
|
||||
CorrosiveCoating_Desc0,"被动增加10%负面Buff施加的持续时间。
|
||||
可升级,每级额外提升2%的持续时间。",
|
||||
DecayAccelerationCoil_Name,衰变加速线圈,
|
||||
DecayAccelerationCoil_Desc0,产生一个范围为15米的光环,光环内的敌人,其衰退效果的伤害间隔缩短 50%。敌人离开光环后恢复正常速率。,
|
||||
DecayPropagator_Name,衰变传播器,
|
||||
DecayPropagator_Desc0,聚变效果被引爆时,对目标10米附近的敌人赋予{100}点衰退效果。,
|
||||
DetonationWarhead_Name,爆裂弹头,
|
||||
DetonationWarhead_Desc0,"被动增加爆炸攻击10%的伤害。
|
||||
可升级,每级额外提升2%的伤害。",
|
||||
FusionCatalyst_Name,聚变催化器,
|
||||
FusionCatalyst_Desc0,降低聚变效果引爆所需的最低层数阈值10点。,
|
||||
KineticFocusLens_Name,动能聚焦透镜,
|
||||
KineticFocusLens_Desc0,"被动增加动能攻击10%的伤害。
|
||||
可升级,每级额外提升2%的伤害。",
|
||||
LastStandProtocol_Name,“背水”协议 ,
|
||||
LastStandProtocol_Desc0,当玩家生命值低于25%时,增加25%攻击伤害,但同时也增加25%承受伤害。当生命值回升到阈值以上时,效果消失。,
|
||||
MemoryExoskeleton_Name,记忆外骨骼,
|
||||
MemoryExoskeleton_Desc0,"记录并调校玩家的动作模式:每击杀一个敌人,获得1%攻击速度加成,最高增加10%。
|
||||
切换主武器时,外骨骼需要重新适配,叠层归零。",
|
||||
MetabolicCatalyst_Name,代谢催化剂,
|
||||
MetabolicCatalyst_Desc0,"被动减少10%自身负面效果持续时间。
|
||||
可升级,每级额外减少2%持续时间。",
|
||||
OverloadBattery_Name,过载电池,
|
||||
OverloadBattery_Desc0,过载完成时,下一次重攻击造成的伤害增加 50%。,
|
||||
PlasmaResonator_Name,等离子共鸣器,
|
||||
PlasmaResonator_Desc0,"被动增加能量攻击10%的伤害。
|
||||
可升级,每级额外提升2%的伤害。",
|
||||
PowerFurnace_Name,动力炉,
|
||||
PowerFurnace_Desc0,"提供0.4移动速度和2点能量恢复。
|
||||
可升级,每级额外提升0.02移动速度和0.5能量恢复。",
|
||||
QuantumShieldGenerator_Name,量子护盾发生器,
|
||||
QuantumShieldGenerator_Desc0,每次首次进入新区域时,将护盾补充至10点。,
|
||||
ReactivePlating_Name,反应装甲,
|
||||
ReactivePlating_Desc0,"在受到冲击时自动硬化的智能合金板,增加5点护甲值和20点最大生命值。
|
||||
可升级,每级额外提升1点护甲值和10点最大生命值。",
|
||||
ReflectionPrism_Name,反射棱镜,
|
||||
ReflectionPrism_Desc0,格挡敌人的投射物后,会将其反弹回去。,
|
||||
SpatialWarpCaliper_Name,空间扭曲卡尺,
|
||||
SpatialWarpCaliper_Desc0,"被动增加10%的攻击射程/范围
|
||||
可升级,每级额外提升1%的射程/范围。",
|
||||
SupercriticalCore_Name,超临界核心,
|
||||
SupercriticalCore_Desc0,引爆聚变效果所需层数增加,但引爆伤害大幅提升。,
|
||||
SymbioticLoop_Name,共生回路,
|
||||
SymbioticLoop_Desc0,"玩家完成一个战斗房间的清理后,恢复2点生命值。
|
||||
可升级,每级额外恢复0.4生命值。",
|
||||
VipersFang_Name,蝮蛇之牙,
|
||||
VipersFang_Desc0,每次攻击根据敌人当前已经损失的生命百分比,增加额外伤害,最大增加 20 伤害。,
|
||||
|
7
Assets/Localization/Items/Items.csv.meta
Normal file
7
Assets/Localization/Items/Items.csv.meta
Normal file
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Assets/Localization/Items/Items.xlsx
Normal file
BIN
Assets/Localization/Items/Items.xlsx
Normal file
Binary file not shown.
7
Assets/Localization/Items/Items.xlsx.meta
Normal file
7
Assets/Localization/Items/Items.xlsx.meta
Normal file
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168
Assets/Localization/Items/Items_en.asset
Normal file
168
Assets/Localization/Items/Items_en.asset
Normal file
@@ -0,0 +1,168 @@
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|
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|
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|
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|
||||
A normal six-attacks combo.
|
||||
|
||||
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|
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|
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|
||||
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|
||||
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|
||||
|
||||
|
||||
Accumulated integer
|
||||
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|
||||
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m_Localized: Future Wand
|
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m_Localized: 'After a perfect dodge or perfect block, quickly press [M1]
|
||||
|
||||
Perform
|
||||
a rapid heavy attack with no energy cost.'
|
||||
m_Metadata:
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m_Localized: 'Tap or hold [MC]
|
||||
|
||||
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|
||||
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|
||||
m_Metadata:
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m_Localized: '[MA] + [M1]
|
||||
|
||||
Cost {25} evergy, perform an upward slash attack,
|
||||
which can [Disrupt] the enemy''s yellow-glowing attack.
|
||||
|
||||
If you have
|
||||
at least 1 technique point, you will consume 1 to perfoem a powerful attack
|
||||
with a very large range, which can interrupt the enemy''s red-glowing attack.
|
||||
|
||||
If
|
||||
you have at least 3 technique pioint, cosume 3 and increase the damage by a
|
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huge amount.'
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m_Localized: '[Jump][M0][M0]
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m_Metadata:
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m_Items: []
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||||
- m_Id: 971089197916167
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m_Localized: 'Press [M0] while running
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Sprint forward one step while performing
|
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||||
|
||||
This is considered the 1st stage of a normal attack
|
||||
combo.'
|
||||
m_Metadata:
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m_Items: []
|
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m_Localized: '[M0] [M0] [M0] [M0] ([M0]/[M1]) [M1]
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Perform two sweeping
|
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heavy attacks.'
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m_Metadata:
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m_Items: []
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- m_Id: 971089197916165
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m_Localized: '[M0] [M0] [M0] [M0] [M1]
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|
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attack.'
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m_Metadata:
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m_Items: []
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m_Localized: '[M0] [M0] [M0] [M1]
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End the combo early with a sweeping
|
||||
heavy attack.'
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m_Localized: Polychrome
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m_Items: []
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m_Localized: A versatile, multi-functional light blade with a body brimming with
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m_Localized: Academy Of Magical Sciences
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m_Localized: Area 6
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m_Metadata:
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m_Localized: Vitalis Biomass
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m_Localized: Doppler-Lumiere Photonics
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m_Localized: CERN
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m_Items: []
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- m_Id: 971089193721859
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m_Localized: Wardenclyffe Resonance Hub
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m_Items: []
|
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- m_Id: 971089193721858
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m_Localized: Skoda Dynamics
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m_Metadata:
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m_Items: []
|
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- m_Id: 971089193721857
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m_Localized: "Shin\u2018shu Manufacturing"
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m_Metadata:
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m_Items: []
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- m_Id: 971089193721856
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m_Localized: Military-Industrial Complex
|
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m_Metadata:
|
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m_Items: []
|
||||
- m_Id: 971089197916174
|
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m_Localized: A laser cannon modeled after magical artifacts. The light bolt incorporates
|
||||
a fusion fuse, making it more powerful than similar magical artifacts.
|
||||
m_Metadata:
|
||||
m_Items: []
|
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references:
|
||||
version: 2
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||||
RefIds: []
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8
Assets/Localization/Items/Items_en.asset.meta
Normal file
8
Assets/Localization/Items/Items_en.asset.meta
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354
Assets/Localization/Items/Items_zh-Hans.asset
Normal file
354
Assets/Localization/Items/Items_zh-Hans.asset
Normal file
@@ -0,0 +1,354 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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m_LocaleId:
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m_Code: zh-Hans
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- m_Id: 971089197916163
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m_Metadata:
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m_Metadata:
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m_Metadata:
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m_Metadata:
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- m_Id: 971089197916170
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m_Metadata:
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m_Items: []
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- m_Id: 971089197916169
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m_Metadata:
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|
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|
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m_Metadata:
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m_Metadata:
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m_Metadata:
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207
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207
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56
Assets/Localization/UI/UI Shared Data.asset
Normal file
56
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Normal file
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Assets/Localization/UI/UI Shared Data.asset.meta
Normal file
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23
Assets/Localization/UI/UI.asset
Normal file
23
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Normal file
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8
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8
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Normal file
8
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Normal file
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Key,Chinese (Simplified)(zh-Hans),English(en)
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Normal file
7
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Normal file
BIN
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Normal file
Binary file not shown.
7
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Normal file
7
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52
Assets/Localization/UI/UI_en.asset
Normal file
52
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Normal file
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Assets/Localization/UI/UI_en.asset.meta
Normal file
8
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Normal file
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51
Assets/Localization/UI/UI_zh-Hans.asset
Normal file
51
Assets/Localization/UI/UI_zh-Hans.asset
Normal file
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8
Assets/Materials/Frame.mat.meta
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8
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}
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[NodeIcon("Assets/Sprites/Icon/Dice.png")]
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[Opsive.Shared.Utility.Description("类似于 RandomSelector(随机选择器),但允许为其每个子节点配置不同的出现权重。权重越大的节点越容易被优先执行。\n如果有节点返回 Failure,会依据排好的权重顺序继续尝试下一个节点。\n如果所有子节点的权重加起来全都是 0,将退化为均匀随机分布。")]
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[Category("Cielonos")]
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Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user