FututeWand初步
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@@ -48,8 +48,9 @@ namespace Cielonos.MainGame.Inventory.Collections
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if (!HasExtender<PhotonDissociator>())
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{
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slash = CreateBaseSlash(vfxName, attackUnit, 1f, 0.04f);
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slash.SetImpulseSubmodule(1f).WithRepulsion(5f);
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}
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else // 如果有Photon Dissociator,重攻击拆分为五段,每段伤害为原来的30%,时间和判定也相应调整
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else // 如果有Photon Dissociator,重攻击拆分为3段,每段伤害为原来的50%,时间和判定也相应调整
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{
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AttackUnit modifiedUnit = attackUnit.Clone();
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modifiedUnit.startDamage *= 0.5f;
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@@ -64,10 +65,9 @@ namespace Cielonos.MainGame.Inventory.Collections
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{
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AudioManager.Post(AK.EVENTS.DISRUPT, hitPosition);
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};
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slash.SetImpulseSubmodule(1f).WithRepulsion(2.5f);
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}
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slash.SetImpulseSubmodule(1f).WithRepulsion(5f);
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slash.hitSm.AddHitSound(AK.EVENTS.POLYCHROME_HEAVYATTACKLHIT)
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.AddHitEvent((enemy, hitPosition) =>
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{
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