FututeWand初步

This commit is contained in:
SoulliesOfficial
2026-07-01 06:32:50 -04:00
parent ddd387ef35
commit 347237443f
89 changed files with 290771 additions and 1084 deletions

View File

@@ -48,8 +48,9 @@ namespace Cielonos.MainGame.Inventory.Collections
if (!HasExtender<PhotonDissociator>())
{
slash = CreateBaseSlash(vfxName, attackUnit, 1f, 0.04f);
slash.SetImpulseSubmodule(1f).WithRepulsion(5f);
}
else // 如果有Photon Dissociator重攻击拆分为段,每段伤害为原来的30%,时间和判定也相应调整
else // 如果有Photon Dissociator重攻击拆分为3段,每段伤害为原来的50%,时间和判定也相应调整
{
AttackUnit modifiedUnit = attackUnit.Clone();
modifiedUnit.startDamage *= 0.5f;
@@ -64,10 +65,9 @@ namespace Cielonos.MainGame.Inventory.Collections
{
AudioManager.Post(AK.EVENTS.DISRUPT, hitPosition);
};
slash.SetImpulseSubmodule(1f).WithRepulsion(2.5f);
}
slash.SetImpulseSubmodule(1f).WithRepulsion(5f);
slash.hitSm.AddHitSound(AK.EVENTS.POLYCHROME_HEAVYATTACKLHIT)
.AddHitEvent((enemy, hitPosition) =>
{