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/// ---------------------------------------------
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/// Behavior Designer
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/// Copyright (c) Opsive. All Rights Reserved.
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/// https://www.opsive.com
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/// ---------------------------------------------
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namespace Opsive.BehaviorDesigner.Samples
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{
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using Opsive.BehaviorDesigner.Runtime.Tasks;
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using Opsive.BehaviorDesigner.Runtime.Tasks.Actions;
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using Opsive.GraphDesigner.Runtime.Variables;
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using UnityEngine;
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/// <summary>
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/// Teleports the character to the specified location.
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/// </summary>
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[Shared.Utility.Category("Behavior Designer Samples")]
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public class Teleport : Action
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{
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[Tooltip("The teleport location.")]
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[SerializeField] protected SharedVariable<GameObject> m_Location;
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/// <summary>
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/// Teleports the character.
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/// </summary>
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/// <returns>Success after the character has teleported.</returns>
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public override TaskStatus OnUpdate()
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{
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m_Transform.SetPositionAndRotation(m_Location.Value.transform.position, m_Location.Value.transform.rotation);
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return TaskStatus.Success;
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}
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}
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}
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