更新
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@@ -1,10 +1,41 @@
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using ChocDino.UIFX;
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using Cielonos.MainGame.Inventory;
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using DG.Tweening;
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using SLSFramework.UI;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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namespace Cielonos.UI
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{
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public class MainWeaponDisplayer : UIElementBase
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{
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public Image rectIcon;
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public TMP_Text weaponNameText;
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public Image frame;
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private Sequence frameOutlineSequence;
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public void Initialize(Sprite icon, string weaponName)
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{
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rectIcon.sprite = icon;
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weaponNameText.text = weaponName;
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}
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public void SetFrameOutline(float totalDuration, Color color = default, float intensity = 2f)
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{
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color = color == default ? Color.cyan : color;
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Color hdrColor = color * Mathf.Pow(2f, intensity);
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GlowFilter glowFilter = frame.GetComponent<GlowFilter>();
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glowFilter.Color = hdrColor;
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float fadeDuration = Mathf.Clamp(totalDuration / 2f, 0.2f, totalDuration);
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float stayDuration = totalDuration - fadeDuration;
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float strengthPeak = 0.5f;
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frameOutlineSequence?.Kill(true);
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frameOutlineSequence = DOTween.Sequence();
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frameOutlineSequence.Append(DOTween.To(() => glowFilter.Strength, x => glowFilter.Strength = x, strengthPeak, fadeDuration).SetEase(Ease.OutQuad));
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frameOutlineSequence.AppendInterval(stayDuration);
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frameOutlineSequence.Append(DOTween.To(() => glowFilter.Strength, x => glowFilter.Strength = x, 0f, fadeDuration).SetEase(Ease.InQuad));
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frameOutlineSequence.Play();
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}
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}
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}
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