This commit is contained in:
SoulliesOfficial
2026-01-03 18:19:39 -05:00
parent 3bcd7c1cf8
commit 33b1795c1f
7387 changed files with 2762819 additions and 716926 deletions

View File

@@ -1,10 +1,41 @@
using ChocDino.UIFX;
using Cielonos.MainGame.Inventory;
using DG.Tweening;
using SLSFramework.UI;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
namespace Cielonos.UI
{
public class MainWeaponDisplayer : UIElementBase
{
public Image rectIcon;
public TMP_Text weaponNameText;
public Image frame;
private Sequence frameOutlineSequence;
public void Initialize(Sprite icon, string weaponName)
{
rectIcon.sprite = icon;
weaponNameText.text = weaponName;
}
public void SetFrameOutline(float totalDuration, Color color = default, float intensity = 2f)
{
color = color == default ? Color.cyan : color;
Color hdrColor = color * Mathf.Pow(2f, intensity);
GlowFilter glowFilter = frame.GetComponent<GlowFilter>();
glowFilter.Color = hdrColor;
float fadeDuration = Mathf.Clamp(totalDuration / 2f, 0.2f, totalDuration);
float stayDuration = totalDuration - fadeDuration;
float strengthPeak = 0.5f;
frameOutlineSequence?.Kill(true);
frameOutlineSequence = DOTween.Sequence();
frameOutlineSequence.Append(DOTween.To(() => glowFilter.Strength, x => glowFilter.Strength = x, strengthPeak, fadeDuration).SetEase(Ease.OutQuad));
frameOutlineSequence.AppendInterval(stayDuration);
frameOutlineSequence.Append(DOTween.To(() => glowFilter.Strength, x => glowFilter.Strength = x, 0f, fadeDuration).SetEase(Ease.InQuad));
frameOutlineSequence.Play();
}
}
}

View File

@@ -1,6 +1,7 @@
using Cielonos.MainGame.Inventory;
using SLSFramework.UI;
using UnityEngine;
using UnityEngine.Serialization;
using UnityEngine.UI;
namespace Cielonos.UI
@@ -8,8 +9,9 @@ namespace Cielonos.UI
public class MainWeaponFunctionIcon : UIElementBase
{
public RuntimeFunctionUnit functionUnit;
public Image timerFillImage;
[FormerlySerializedAs("timerFillImage")] public Image frame;
public Image iconImage;
public Image timer;
public void Initialize(RuntimeFunctionUnit functionUnit)
{
@@ -30,7 +32,7 @@ namespace Cielonos.UI
fillAmount = 1f - functionUnit.currentCooldown / functionUnit.maxCooldown;
}
timerFillImage.fillAmount = fillAmount;
frame.fillAmount = fillAmount;
}
}
}

View File

@@ -24,6 +24,9 @@ namespace Cielonos.UI
public void Initialize(MainWeaponBase mainWeapon)
{
this.mainWeapon = mainWeapon;
Sprite rectIcon = mainWeapon.contentData.rectIcon;
string weaponName = mainWeapon.contentData.className;
displayer.Initialize(rectIcon, weaponName);
ClearIcons();