更新
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@@ -53,10 +53,14 @@ namespace Cielonos.MainGame.Characters
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public event Action OnUseConsumableItem;
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public event Action OnUseSupportEquipment0Press;
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public event Action OnUseSupportEquipment1Press;
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public event Action OnUseSupportEquipment2Press;
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public event Action OnUseSupportEquipment3Press;
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public event Action OnSupportEquipment0Press;
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public event Action OnSupportEquipment0Release;
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public event Action OnSupportEquipment1Press;
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public event Action OnSupportEquipment1Release;
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public event Action OnSupportEquipment2Press;
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public event Action OnSupportEquipment2Release;
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public event Action OnSupportEquipment3Press;
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public event Action OnSupportEquipment3Release;
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}
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public partial class PlayerOperationSubcontroller
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@@ -75,24 +79,18 @@ namespace Cielonos.MainGame.Characters
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public void MainWeaponPrimaryPress() => OnMainWeaponPrimaryPress?.Invoke();
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public void MainWeaponPrimaryHold() => OnMainWeaponPrimaryHold?.Invoke();
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public void MainWeaponPrimaryRelease() => OnMainWeaponPrimaryRelease?.Invoke();
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public void MainWeaponSecondaryPress() => OnMainWeaponSecondaryPress?.Invoke();
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public void MainWeaponSecondaryHold() => OnMainWeaponSecondaryHold?.Invoke();
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public void MainWeaponSecondaryRelease() => OnMainWeaponSecondaryRelease?.Invoke();
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public void MainWeaponSpecialAPress() => OnMainWeaponTertiaryPress?.Invoke();
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public void MainWeaponTertiaryHold() => OnMainWeaponTertiaryHold?.Invoke();
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public void MainWeaponSpecialARelease() => OnMainWeaponTertiaryRelease?.Invoke();
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public void MainWeaponSpecialBPress() => OnMainWeaponQuaternaryPress?.Invoke();
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public void MainWeaponQuaternaryHold() => OnMainWeaponQuaternaryHold?.Invoke();
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public void MainWeaponSpecialBRelease() => OnMainWeaponQuaternaryRelease?.Invoke();
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public void SwitchMainWeapon(int direction) => OnSwitchMainWeapon?.Invoke(direction);
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@@ -107,12 +105,16 @@ namespace Cielonos.MainGame.Characters
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public void UseConsumableItem() => OnUseConsumableItem?.Invoke();
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public void UseSupportEquipment0() => OnUseSupportEquipment0Press?.Invoke();
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public void SupportEquipment0Press() => OnSupportEquipment0Press?.Invoke();
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public void SupportEquipment0Release() => OnSupportEquipment0Release?.Invoke();
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public void UseSupportEquipment1() => OnUseSupportEquipment1Press?.Invoke();
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public void SupportEquipment1Press() => OnSupportEquipment1Press?.Invoke();
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public void SupportEquipment1Release() => OnSupportEquipment1Release?.Invoke();
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public void UseSupportEquipment2() => OnUseSupportEquipment2Press?.Invoke();
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public void SupportEquipment2Press() => OnSupportEquipment2Press?.Invoke();
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public void SupportEquipment2Release() => OnSupportEquipment2Release?.Invoke();
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public void UseSupportEquipment3() => OnUseSupportEquipment3Press?.Invoke();
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public void SupportEquipment3Press() => OnSupportEquipment3Press?.Invoke();
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public void SupportEquipment3Release() => OnSupportEquipment3Release?.Invoke();
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}
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}
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