This commit is contained in:
SoulliesOfficial
2026-01-03 18:19:39 -05:00
parent 3bcd7c1cf8
commit 33b1795c1f
7387 changed files with 2762819 additions and 716926 deletions

View File

@@ -53,10 +53,14 @@ namespace Cielonos.MainGame.Characters
public event Action OnUseConsumableItem;
public event Action OnUseSupportEquipment0Press;
public event Action OnUseSupportEquipment1Press;
public event Action OnUseSupportEquipment2Press;
public event Action OnUseSupportEquipment3Press;
public event Action OnSupportEquipment0Press;
public event Action OnSupportEquipment0Release;
public event Action OnSupportEquipment1Press;
public event Action OnSupportEquipment1Release;
public event Action OnSupportEquipment2Press;
public event Action OnSupportEquipment2Release;
public event Action OnSupportEquipment3Press;
public event Action OnSupportEquipment3Release;
}
public partial class PlayerOperationSubcontroller
@@ -75,24 +79,18 @@ namespace Cielonos.MainGame.Characters
public void MainWeaponPrimaryPress() => OnMainWeaponPrimaryPress?.Invoke();
public void MainWeaponPrimaryHold() => OnMainWeaponPrimaryHold?.Invoke();
public void MainWeaponPrimaryRelease() => OnMainWeaponPrimaryRelease?.Invoke();
public void MainWeaponSecondaryPress() => OnMainWeaponSecondaryPress?.Invoke();
public void MainWeaponSecondaryHold() => OnMainWeaponSecondaryHold?.Invoke();
public void MainWeaponSecondaryRelease() => OnMainWeaponSecondaryRelease?.Invoke();
public void MainWeaponSpecialAPress() => OnMainWeaponTertiaryPress?.Invoke();
public void MainWeaponTertiaryHold() => OnMainWeaponTertiaryHold?.Invoke();
public void MainWeaponSpecialARelease() => OnMainWeaponTertiaryRelease?.Invoke();
public void MainWeaponSpecialBPress() => OnMainWeaponQuaternaryPress?.Invoke();
public void MainWeaponQuaternaryHold() => OnMainWeaponQuaternaryHold?.Invoke();
public void MainWeaponSpecialBRelease() => OnMainWeaponQuaternaryRelease?.Invoke();
public void SwitchMainWeapon(int direction) => OnSwitchMainWeapon?.Invoke(direction);
@@ -107,12 +105,16 @@ namespace Cielonos.MainGame.Characters
public void UseConsumableItem() => OnUseConsumableItem?.Invoke();
public void UseSupportEquipment0() => OnUseSupportEquipment0Press?.Invoke();
public void SupportEquipment0Press() => OnSupportEquipment0Press?.Invoke();
public void SupportEquipment0Release() => OnSupportEquipment0Release?.Invoke();
public void UseSupportEquipment1() => OnUseSupportEquipment1Press?.Invoke();
public void SupportEquipment1Press() => OnSupportEquipment1Press?.Invoke();
public void SupportEquipment1Release() => OnSupportEquipment1Release?.Invoke();
public void UseSupportEquipment2() => OnUseSupportEquipment2Press?.Invoke();
public void SupportEquipment2Press() => OnSupportEquipment2Press?.Invoke();
public void SupportEquipment2Release() => OnSupportEquipment2Release?.Invoke();
public void UseSupportEquipment3() => OnUseSupportEquipment3Press?.Invoke();
public void SupportEquipment3Press() => OnSupportEquipment3Press?.Invoke();
public void SupportEquipment3Release() => OnSupportEquipment3Release?.Invoke();
}
}